Simple Machines for Scaling Human Motion - Robotics Institute Carnegie Mellon University

Simple Machines for Scaling Human Motion

Workshop Paper, CAS '99 Eurographics Workshop on Virtual Humans, pp. 3 - 11, September, 1999

Abstract

This paper describes a fast technique for modifying humanmotion sequences in a way that preserves physical properties of the motion. Reference motion may be obtained from any source: motion capture data, keyframed motion, or procedurally generated motion. We show that by deriving a simplified control system from motion data only, we are able to modify the motion in a physically realistic way at nearly real-time speeds, because we can scale and modify the simplified system directly. To demonstrate the effectiveness of this approach, we animate running motion for a variety of characters over a range of velocities. Results can be computed at several frames per second.

BibTeX

@workshop{Pollard-1999-14987,
author = {Nancy Pollard},
title = {Simple Machines for Scaling Human Motion},
booktitle = {Proceedings of CAS '99 Eurographics Workshop on Virtual Humans},
year = {1999},
month = {September},
pages = {3 - 11},
}