A Practical Analytic Model for the Radiosity of Translucent Scenes - Robotics Institute Carnegie Mellon University

A Practical Analytic Model for the Radiosity of Translucent Scenes

Y. Sheng, Y. Shi, L. Wang, and S. G. Narasimhan
Conference Paper, Proceedings of ACM / SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '13), pp. 63 - 70, March, 2013

Abstract

Light propagation in scenes with translucent objects is hard to model efficiently for interactive applications. The inter-reflections between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only interreflections or only subsurface scattering. In this paper, we present a simple analytic model that combines diffuse inter-reflections and isotropic subsurface scattering. Our approach extends the classical work in radiosity by including a subsurface scattering matrix that operates in conjunction with the traditional form-factor matrix. This subsurface scattering matrix can be constructed using analytic, measurement-based or simulation-based models and can capture both homogeneous and heterogeneous translucencies. Using a fast iterative solution to radiosity, we demonstrate scene relighting and dynamically varying object translucencies at near interactive rates.

BibTeX

@conference{Sheng-2013-120322,
author = {Y. Sheng and Y. Shi and L. Wang and S. G. Narasimhan},
title = {A Practical Analytic Model for the Radiosity of Translucent Scenes},
booktitle = {Proceedings of ACM / SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '13)},
year = {2013},
month = {March},
pages = {63 - 70},
}