Take One For the Team: The Effects of Error Severity in Collaborative Tasks with Social Robots - Robotics Institute Carnegie Mellon University

Take One For the Team: The Effects of Error Severity in Collaborative Tasks with Social Robots

Sanne van Waveren, Elizabeth J. Carter, and Iolanda Leite
Conference Paper, Proceedings of 19th ACM International Conference on Intelligent Virtual Agents (IVA '19), pp. 151 - 158, July, 2019

Abstract

We explore the effects of robot failure severity (no failure vs. low-impact vs. high-impact) on people's subjective ratings of the robot. We designed an escape room scenario in which one participant teams up with a remotely-controlled Pepper robot. We manipulated the robot's performance at the end of the game: the robot would either correctly follow the participant's instructions (control condition), the robot would fail but people could still complete the task of escaping the room (low-impact condition), or the robot's failure would cause the game to be lost (high-impact condition). Results showed no difference across conditions for people's ratings of the robot in terms of warmth, competence, and discomfort. However, people in the low-impact condition had significantly less faith in the robot's robustness in future escape room scenarios. Open-ended questions revealed interesting trends that are worth pursuing in the future: people may view task performance as a team effort and may blame their team or themselves more for the robot failure in case of a high-impact failure as compared to the low-impact failure.

BibTeX

@conference{van-2019-122472,
author = {Sanne van Waveren and Elizabeth J. Carter and Iolanda Leite},
title = {Take One For the Team: The Effects of Error Severity in Collaborative Tasks with Social Robots},
booktitle = {Proceedings of 19th ACM International Conference on Intelligent Virtual Agents (IVA '19)},
year = {2019},
month = {July},
pages = {151 - 158},
}