High-resolution cloth simulation in milliseconds: Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse Interactions - Robotics Institute Carnegie Mellon University
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VASC Seminar

November

25
Mon
Dr. Yin Yang Associate Professor Kahlert School of Computing, University of Utah
Monday, November 25
3:30 pm to 4:30 pm
3305 Newell-Simon Hall
High-resolution cloth simulation in milliseconds: Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse Interactions

Abstract:

We show how to push the performance of high-resolution cloth simulation, making the simulation interactive (in milliseconds) for models with one million degrees of freedom (DOFs) while keeping every triangle untangled. The guarantee of being penetration-free is inspired by the interior-point method, which converts the inequality constraints to barrier potentials. Nevertheless, we propose a major overhaul of this modality by defining a novel and simple barrier formulation which does not depend on the distance between mesh primitives. Such a non-distance barrier model allows a new way to integrate collision detection into the simulation pipeline. Another contributor to the performance boost comes from the so-called subspace reuse strategy. This is based on the observation that low-frequency strain vibrations are near orthogonal to the deformation induced by collisions or self-collisions, often of high frequency. Subspace reuse then takes care of low-frequency residuals, while high-frequency residuals can also be effectively smoothed by GPU-based iterative solvers. We show that our method outperforms existing fast cloth simulators by nearly one order while keeping the entire simulation penetration-free and producing high-equality animations of high-resolution models.

 

Bio:

Dr. Yin Yang is currently an Associate Professor with the Kahlert School of Computing at the University of Utah. Before joining the U, he was a faculty member at Clemson University and University of New Mexico. He received Ph.D. degree of Computer Science from The University of Texas, Dallas in 2013 (the awardee of David Daniel Fellowship Prize). He was a Research/Teaching Assistant at UT Dallas as well as UT Southwestern Medical Center. His research mainly focuses on real-time physics-based computer graphics, animation and simulation with a strong emphasis on interdisciplinarity. He was a Research Intern in Microsoft Research Asia in 2012. He received NSF CRII (2015) and CAREER (2019) awards.

 

Homepage:  https://yangzzzy.github.io