A Theory of Fermat Paths for Non-line-of-sight Shape Reconstruction

Zoom Link Abstract: Traditionally, computer vision systems and algorithms, such as stereo vision, and shape from shading, have been developed to mimic human vision. As a consequence, a lot of these systems operate under constraints that we take for granted in human vision. An example of such a constraint is that the scene of interest [...]

Learning Contextual Actions for Heuristic Search-Based Motion Planning

Zoom Link Abstract: Heuristic search-based motion planning can be computationally costly in large state and action spaces. In this work we explore the use of generative models to learn contextual actions for successor generation in heuristic search. We focus on cases where the robot operates in similar environments, i.e. environments drawn from some underlying distribution. [...]