Controllable Visual-Tactile Synthesis
GHC 6501Abstract: Deep generative models have various content creation applications such as graphic design, e-commerce, and virtual Try-on. However, current works mainly focus on synthesizing realistic visual outputs, often ignoring other sensory modalities, such as touch, which limits physical interaction with users. The main challenges for multi-modal synthesis lie in the significant scale discrepancy between vision [...]
Geometry Processing and Differential Geometry
Newell-Simon Hall 3305Abstract: Basic representations for three-dimensional geometry have a profound effect on what can be achieved downstream, in a variety of disciplines (physical simulation, computational design, geometric learning, etc.). In this talk I will discuss recent efforts in our group to revisit fundamental choices in the way we represent digital geometry, and solve geometric equations. The guiding [...]
Perceiving Particles Inside a Container using Dynamic Touch Sensing
GHC 6501Abstract: Dynamic touch sensing has shown potential for multiple tasks. In this talk, I will present how we utilize dynamic touch sensing to perceive particles inside a container with two tasks: classification of the particles inside a container and property estimation of the particles inside a container. First, we try to recognize what is inside [...]
Towards Photorealistic Dynamic Capture and Animation of Human Hair and Head
GHC 4405Abstract: Realistic human avatars play a key role in immersive virtual telepresence. To reach a high level of realism, a human avatar needs to faithfully reflect human appearance. A human avatar should also be drivable and express natural motions. Existing works have made significant progress on building drivable realistic face avatars, but they rarely include [...]