Learning from Animal and Human Videos

Newell-Simon Hall 3305

Abstract: Animals and humans can learn from the billions of years of life on Earth and the evoluNon that has shaped it. If robots can borrow from that wealth of experience, they too could be enabled to learn from the experience, instead of learning through brute force trial-and-error. Learning from internet-scale videos, such as the [...]

Learning Efficient 3D Generation

GHC 6501

Abstract: Recent advances in 3D generation have enabled the synthesis of multi-view images using large-scale pre-trained 2D diffusion models. However, these methods typically require dozens of forward passes, resulting in significant computational overhead. In this talk, we introduce Turbo3D, an ultra-fast text-to-3D system that generates high-quality Gaussian Splatting assets in under one second. Turbo3D features a [...]

Reconstructing Tree Skeletons in Agricultural Robotics: A Comparative Study of Single-View and Volumetric Methods

1305 Newell Simon Hall

Abstract: This thesis investigates the problem of reconstructing tree skeletons for agricultural robotics, comparing single-view image-based (Image to 3D) and volumetric (3D to 3D) methods. Accurate 3D modeling is essential for robotic tasks like pruning and harvesting, where understanding the underlying branch structure is critical. Using a custom-generated dataset of synthetic trees, we train encoder-decoder [...]

Acoustic Neural 3D Reconstruction Under Pose Drift

GATES-HILLMAN 4405

Abstract: We consider the problem of optimizing neural implicit surfaces for 3D reconstruction using acoustic images collected with drifting sensor poses. The accuracy of current state-of-the-art 3D acoustic modeling algorithms is highly dependent on accurate pose estimation; small errors in sensor pose can lead to severe reconstruction artifacts. In this paper, we propose an algorithm [...]