High-resolution cloth simulation in milliseconds: Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse Interactions

3305 Newell-Simon Hall

Abstract: We show how to push the performance of high-resolution cloth simulation, making the simulation interactive (in milliseconds) for models with one million degrees of freedom (DOFs) while keeping every triangle untangled. The guarantee of being penetration-free is inspired by the interior-point method, which converts the inequality constraints to barrier potentials. Nevertheless, we propose a [...]