VASC Seminar
Yingsi Qin
PhD Candidate
Carnegie Mellon University

Instant Visual 3D Worlds Through Split-Lohmann Displays

3305 Newell-Simon Hall

Abstract: Split-Lohmann displays provide a novel approach to creating instant visual 3D worlds that support realistic eye accommodation. Unlike commercially available VR headsets that show content at a fixed depth, the proposed display can optically place each pixel region to a different depth, instantly creating eye-tracking-free 3D worlds without using time-multiplexing. This enables real-time streaming [...]

VASC Seminar
Edward Lu
PhD student
ECE Department at CMU

Remote Rendering and 3D Streaming for Resource-Constrained XR Devices

3305 Newell-Simon Hall

Abstract: An overview of the motivation and challenges for remote rendering and real-time 3D video streaming on XR headsets. Bio: Edward is a third year PhD student in the ECE department interested in computer systems for VR/AR devices. Homepage: https://users.ece.cmu.edu/~elu2/   Sponsored in part by:   Meta Reality Labs Pittsburgh      

VASC Seminar
Mosam Dabhi
PhD Student
Carnegie Mellon University

Vectorizing Raster Signals for Spatial Intelligence

3305 Newell-Simon Hall

Abstract: This seminar will focus on how vectorized representations can be generated from raster signals to enhance spatial intelligence. I will discuss the core methodology behind this transformation, with a focus on applications in AR/VR and robotics. The seminar will also briefly cover follow-up work that explores rigging and re-animating objects from casual single videos [...]

VASC Seminar
Bailey Miller
PhD Candidate
Carnegie Mellon University

Stochastic Graphics Primitives

3305 Newell-Simon Hall

Abstract: For decades computer graphics has successfully leveraged stochasticity to enable both expressive volumetric representations of participating media like clouds and efficient Monte Carlo rendering of large scale, complex scenes. In this talk, we’ll explore how these complementary forms of stochasticity (representational and algorithmic) may be applied more generally across computer graphics and vision. In [...]