VASC Seminar
Christoph Lassner
Senior Research Scientist
Epic Games

Towards Interactive Radiance Fields

Newell-Simon Hall 3305

Abstract:  Over the last years, the fields of computer vision and computer graphics have increasingly converged. Using the exact same processes to model appearance during 3D reconstruction and rendering has shown tremendous benefits, especially when combined with machine learning techniques to model otherwise hard-to-capture or -simulate optical effects. In this talk, I will give an [...]

VASC Seminar
Rika Antonova
Postdoctoral Scholar
Stanford University

Enabling Self-sufficient Robot Learning

3305 Newell-Simon Hall

Abstract:  Autonomous exploration and data-efficient learning are important ingredients for helping machine learning handle the complexity and variety of real-world interactions. In this talk, I will describe methods that provide these ingredients and serve as building blocks for enabling self-sufficient robot learning. First, I will outline a family of methods that facilitate active global exploration. [...]

VASC Seminar
Vasudevan (Vasu) Sundarababu
SVP & Head of Digital Engineering
Centific

How Computer Vision Helps – from Research to Scale

3305 Newell-Simon Hall

Abstract:  Vasudevan (Vasu) Sundarababu, SVP and Head of Digital Engineering, will cover the topic: ‘How Computer Vision Helps – from Research to Scale’. During his time, Vasu will explore how Computer Vision technology can be leveraged in-market today, the key projects he is currently leading that leverage CV, and the end-to-end lifecycle of a CV initiative - [...]

VASC Seminar
Rachel McDonnell
Associate Professor
Creative Technologies, Trinity College Dublin, Ireland

Motion Matters in the Metaverse

3305 Newell-Simon Hall

Abstract:  Abstract: In the early 1970s, Psychologists investigated biological motion perception by attaching point-lights to the joints of the human body, known as ‘point light walkers’. These early experiments showed biological motion perception to be an extreme example of sophisticated pattern analysis in the brain, capable of easily differentiating human motions with reduced motion cues. Further [...]

VASC Seminar
Anand Bhattad
PhD candidate
University of Illinois Urbana-Champaign

What do generative models know about geometry and illumination?

3305 Newell-Simon Hall

Abstract: Generative models can produce compelling pictures of realistic scenes. Objects are in sensible places, surfaces have rich textures, illumination effects appear accurate, and the models are controllable. These models, such as StyleGAN, can also generate semantically meaningful edits of scenes by modifying internal parameters. But do these models manipulate a purely abstract representation of the [...]

VASC Seminar
Saurabh Gupta
Assistant Professor
University of Illinois Urbana-Champaign

Robot Learning by Understanding Egocentric Videos

GHC 8102

Abstract: True gains of machine learning in AI sub-fields such as computer vision and natural language processing have come about from the use of large-scale diverse datasets for learning. In this talk, I will discuss if and how we can leverage large-scale diverse data in the form of egocentric videos (first-person videos of humans conducting [...]

VASC Seminar
Angjoo Kanazawa
Assistant Professor of the Department of Electrical Engineering and Computer Science
, University of California at Berkeley

From Videos to 4D Worlds and Beyond

Newell-Simon Hall 3305

Abstract:  Abstract: The world underlying images and videos is 3-dimensional and dynamic, i.e. 4D, with people interacting with each other, objects, and the underlying scene. Even in videos of a static scene, there is always the camera moving about in the 4D world. Accurately recovering this information is essential for building systems that can reason [...]

VASC Seminar
Sergey Tulyakov
Principal Research Scientist
Snap Inc.

Generative and Animatable Radiance Fields

Newell-Simon Hall 3305

Abstract:  Generating and transforming content requires both creativity and skill. Creativity defines what is being created and why, while skill answers the question of how. While creativity is believed to be abundant, skill can often be a barrier to creativity. In our team, we aim to substantially reduce this barrier. Recent Generative AI methods have simplified the problem for 2D [...]

VASC Seminar
Miguel Angel Bautista
Staff Research Scientist
Apple Machine Learning Research

Generative modeling: from 3D scenes to fields and manifold

Newell-Simon Hall 3305

Abstract: In this keynote talk, we delve into some of our progress on generative models that are able to capture the distribution of intricate and realistic 3D scenes and fields. We explore a formulation of generative modeling that optimizes latent representations for disentangling radiance fields and camera poses, enabling both unconditional and conditional generation of 3D [...]