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Events for February 2024 › Student Talks › – Robotics Institute Carnegie Mellon UniversitySkip to content
Abstract: The longstanding dream of many roboticists is to see robots perform diverse tasks in diverse environments. To build such a robot that can operate anywhere, many methods train on robotic interaction data. While these approaches have led to significant advances, they rely on heavily engineered setups or high amounts of supervision, neither of which [...]
Abstract: Inverse rendering — the process of recovering shape, material, and/or lighting of an object or environment from a set of images — is essential for applications in robotics and elsewhere, from AR/VR to perception on self-driving vehicles. While it is possible to perform inverse rendering from color images alone, it is often far easier [...]
Abstract: For intelligent agents (e.g. robots) to be seamlessly integrated into human society, humans must be able to understand their decision making. For example, the decision making of autonomous cars must be clear to the engineers certifying their safety, passengers riding them, and nearby drivers negotiating the road simultaneously. As an agent's decision making depends [...]
Abstract: Climbing robots can operate in steep and unstructured environments that are inaccessible to other ground robots, with applications ranging from the inspection of artificial structures on Earth to the exploration of natural terrain features throughout the solar system. Climbing robots for planetary exploration face many challenges to deployment, including mass restrictions, irregular surface features, [...]
Abstract: Robots currently lack the cognition to replicate even a fraction of the tasks humans do, a trend summarized by Moravec's Paradox. Humans effortlessly combine their senses for everyday interactions—we can rummage through our pockets in search of our keys, and deftly insert them to unlock our front door. Before robots can demonstrate such dexterity, [...]
Abstract: Dense simultaneous localization and mapping (SLAM) is crucial for numerous robotic and augmented reality applications. However, current methods are often hampered by the non-volumetric or implicit way they represent a scene. This talk introduces SplaTAM, an approach that leverages explicit volumetric representations, i.e., 3D Gaussians, to enable high-fidelity reconstruction from a single unposed RGB-D [...]