Student Talks
Human-to-Robot Imitation in the Wild
Abstract: In this talk, I approach the problem of learning by watching humans in the wild. While traditional approaches in Imitation and Reinforcement Learning are promising for learning in the real world, they are either sample inefficient or are constrained to lab settings. Meanwhile, there has been a lot of success in processing passive, unstructured human [...]
Causal Robot Learning for Manipulation
Abstract: Two decades into the third age of AI, the rise of deep learning has yielded two seemingly disparate realities. In one, massive accomplishments have been achieved in deep reinforcement learning, protein folding, and large language models. Yet, in the other, the promises of deep learning to empower robots that operate robustly in real-world environments [...]
Dense Reconstruction of Dynamic Structures from Monocular RGB Videos
Abstract: We study the problem of 3D reconstruction of {\em generic} and {\em deformable} objects and scenes from {\em casually-taken} RGB videos, to create a system for capturing the dynamic 3D world. Being able to reconstruct dynamic structures from casual videos allows one to create avatars and motion references for arbitrary objects without specialized devices, [...]
Differentiable Collision Detection
Abstract: Collision detection between objects is critical for simulation, control, and learning for robotic systems. However, existing collision detection routines are inherently non-differentiable, limiting their applications in gradient-based optimization tools. In this talk, I present DCOL: a fast and fully differentiable collision-detection framework that reasons about collisions between a set of composable and highly expressive [...]
On Interaction, Imitation, and Causation
Abstract: A standard critique of machine learning models (especially neural networks) is that they pick up on spurious correlations rather than causal relationships and are therefore brittle in the face of distribution shift. Solving this problem in full generality is impossible (i.e. there might be no good way to distinguish between the two). However, if [...]
Learning via Visual-Tactile Interaction
Abstract: Humans learn by interacting with their surroundings using all of their senses. The first of these senses to develop is touch, and it is the first way that young humans explore their environment, learn about objects, and tune their cost functions (via pain or treats). Yet, robots are often denied this highly informative and [...]
Carnegie Mellon University
Accelerating Numerical Methods for Optimal Control
Abstract: Many modern control methods, such as model-predictive control, rely heavily on solving optimization problems in real time. In particular, the ability to efficiently solve optimal control problems has enabled many of the recent breakthroughs in achieving highly dynamic behaviors for complex robotic systems. The high computational requirements of these algorithms demand novel algorithms tailor-suited [...]
Tactile SLAM: perception for dexterity via vision-based touch
Abstract: Touch provides a direct window into robot-object interaction, free from occlusion and aliasing faced by visual sensing. Collated tactile perception can facilitate contact-rich tasks---like in-hand manipulation, sliding, and grasping. Here, online estimates of object geometry and pose are crucial for downstream planning and control. With significant advances in tactile sensing, like vision-based touch, a [...]
Resource Allocation for Learning in Robotics
Abstract: Robots operating in the real world need fast and intelligent decision making systems. While these systems have traditionally consisted of human-engineered behaviors and world models, there has been a lot of interest in integrating them with data-driven components to achieve faster execution and reduce hand-engineering. Unfortunately, these learning-based methods require large amounts of training [...]
Planning with Dynamics by Interleaving Search and Trajectory Optimization
Abstract: Search-based planning algorithms enable autonomous agents like robots to come up with well-reasoned long-horizon plans to achieve a given task objective. They do so by searching over the graph that results from discretizing the state and action space. However, in robotics, several dynamically rich tasks require high-dimensional planning in the continuous space. For such [...]