Student Talks
Carnegie Mellon University
System Identification and Control of Multiagent Systems Through Interactions
Abstract: This thesis investigates the problem of identifying dynamics models of individual agents of a multiagent system (MAS) and exploiting these models to shape their behavior using robots extrinsic to the MAS. While task-based control of a MAS using onboard controllers of its agents is well studied, we investigate (a) how easy it is for [...]
Carnegie Mellon University
Learning and Inference in Factor Graphs with Applications to Tactile Perception
Abstract: Factor graphs offer a flexible and powerful framework for solving large-scale, nonlinear inference problems as encountered in robot perception and control. Typically, these methods rely on handcrafted models that are efficient to optimize. However, robots often perceive the world through complex, high-dimensional sensor observations. For instance, consider a robot manipulating an object in hand [...]
Towards Complex Robot Motions with Reinforcement Learning
Abstract: Reinforcement learning has shown to be a powerful tool for decision-making problems. In this talk, we present the opportunities and challenges of enabling increasingly complex robot behavior with reinforcement learning. First, we present a system that combines reinforcement learning and extrinsic dexterity to solve a novel task of “occluded grasping”. To reach an occluded [...]
Carnegie Mellon University
Driving Reconfigurable Unmanned Vehicle Design for Mobility Performance
Abstract: Unmanned ground vehicles are being deployed in increasingly diverse and complex environments. Advances in the field of robotics, including perception technology, computing power, and machine learning, have brought robots from the lab to the real world. Remote and autonomous vehicles are now used to explore volcanoes, caves, pipes, war zones, disaster sites, and even [...]
Search-based Path Planning for a High Dimensional Manipulator in Cluttered Environments Using Optimization-based Primitives
Abstract: In this work we tackle the path planning problem for a 21-dimensional snake robot-like, navigating a cluttered gas turbine for the purposes of inspection. Heuristic search-based approaches are effective planning strategies for common manipulation domains. However, their performance on high-dimensional systems is heavily reliant on the effectiveness of the action space and the heuristics [...]
Vision-Based Tactile Sensor Design using Physics Based Rendering
Abstract: Tactile sensing has seen a rapid adoption with the advent of vision-based tactile sensors. Vision-based tactile sensors provide high resolution, compact and inexpensive data to perform precise in-hand manipulation and human-robot interaction. However, the simulation of tactile sensors is still a challenge. Simulation is a critical tool in the development of robotic systems. In [...]
Carnegie Mellon University
Unified Simulation, Perception, and Generation of Human Behavior
Abstract: Understanding and modeling human behavior is fundamental to almost any computer vision and robotics applications that involve humans. In this thesis, we take a holistic approach to human behavior modeling and tackle its three essential aspects --- simulation, perception, and generation. Throughout the thesis, we show how the three aspects are deeply connected and [...]
Kernel Density Decision Trees
Abstract We propose kernel density decision trees (KDDTs), a novel fuzzy decision tree (FDT) formalism based on kernel density estimation that improves the robustness of decision trees and ensembles and offers additional utility. FDTs mitigate the sensitivity of decision trees to uncertainty by representing uncertainty through fuzzy partitions. However, compared to conventional, crisp decision trees, [...]
Energy-based Joint Pose Estimation for 3D Reconstruction
Abstract: In this talk, I will describe a data-driven method for inferring camera poses given a sparse collection of images of an arbitrary object. This task is a core component of classic geometric pipelines such as structure-from-motion (SFM), and also serves as a vital pre-processing requirement for contemporary neural approaches (e.g. NeRF) to object reconstruction. [...]
NeRF for Robotics
Abstract: In this talk I'll describe how recent advances in neural rendering and novel view synthesis - namely NeRF - can be leveraged by robotic agents to improve performance in manipulation tasks. Specifically, I'll argue that NeRF can enable robotic policies to: (1) generalize to new viewpoints; (2) perceive specular and reflective surfaces in a [...]