Student Talks
Search-based Path Planning for a High Dimensional Manipulator in Cluttered Environments Using Optimization-based Primitives
Abstract: In this work we tackle the path planning problem for a 21-dimensional snake robot-like, navigating a cluttered gas turbine for the purposes of inspection. Heuristic search-based approaches are effective planning strategies for common manipulation domains. However, their performance on high-dimensional systems is heavily reliant on the effectiveness of the action space and the heuristics [...]
Vision-Based Tactile Sensor Design using Physics Based Rendering
Abstract: Tactile sensing has seen a rapid adoption with the advent of vision-based tactile sensors. Vision-based tactile sensors provide high resolution, compact and inexpensive data to perform precise in-hand manipulation and human-robot interaction. However, the simulation of tactile sensors is still a challenge. Simulation is a critical tool in the development of robotic systems. In [...]
Carnegie Mellon University
Unified Simulation, Perception, and Generation of Human Behavior
Abstract: Understanding and modeling human behavior is fundamental to almost any computer vision and robotics applications that involve humans. In this thesis, we take a holistic approach to human behavior modeling and tackle its three essential aspects --- simulation, perception, and generation. Throughout the thesis, we show how the three aspects are deeply connected and [...]
Kernel Density Decision Trees
Abstract We propose kernel density decision trees (KDDTs), a novel fuzzy decision tree (FDT) formalism based on kernel density estimation that improves the robustness of decision trees and ensembles and offers additional utility. FDTs mitigate the sensitivity of decision trees to uncertainty by representing uncertainty through fuzzy partitions. However, compared to conventional, crisp decision trees, [...]
Energy-based Joint Pose Estimation for 3D Reconstruction
Abstract: In this talk, I will describe a data-driven method for inferring camera poses given a sparse collection of images of an arbitrary object. This task is a core component of classic geometric pipelines such as structure-from-motion (SFM), and also serves as a vital pre-processing requirement for contemporary neural approaches (e.g. NeRF) to object reconstruction. [...]
NeRF for Robotics
Abstract: In this talk I'll describe how recent advances in neural rendering and novel view synthesis - namely NeRF - can be leveraged by robotic agents to improve performance in manipulation tasks. Specifically, I'll argue that NeRF can enable robotic policies to: (1) generalize to new viewpoints; (2) perceive specular and reflective surfaces in a [...]
Carnegie Mellon University
Search Algorithms and Search Spaces for Neural Architecture Search
Abstract: Neural architecture search (NAS) is recently proposed to automate the process of designing network architectures. Instead of manually designing network architectures, NAS automatically finds the optimal architecture in a data-driven way. Despite its impressive progress, NAS is still far from being widely adopted as a common paradigm for architecture design in practice. This thesis [...]
Carnegie Mellon University
MSR Thesis Talk – Evan Harber
Title: Stiffness Mapping of Deformable Objects Through Supervised Embedding and Gaussian Process Regression Abstract: The stiffness map of a deformable object stores information about that object's surface compliance. Thus, through a stiffness map, we gain insight into the physical properties of that object. Depending on the object, an understanding of stiffness has applications ranging [...]
MSR Thesis Talk – Gaurav Parmar
Title: Spatially-Adaptive Multilayer GAN Inversion Abstract: Existing GAN inversion and editing methods are well suited for only a target images that contain aligned objects with a clean background, such as portraits and animal faces, but often struggle for more difficult categories with complex scene layouts and object occlusions, such as cars, animals, and outdoor images. [...]
Robust Reinforcement Learning via Genetic Curriculum
Abstract: Achieving robust performance is crucial when applying deep reinforcement learning (RL) in safety critical systems. Some of the state of the art approaches try to address the problem with adversarial agents, but these agents often require expert supervision to fine tune and prevent the adversary from becoming too challenging to the trainee agent. While [...]