PhD Thesis Proposal
Understanding and acting in the 4D world
Abstract: As humans, we are constantly interacting with and observing a three-dimensional dynamic world; where objects around us change state as they move or are moved, and we, ourselves, move for navigation and exploration. Such an interaction between a dynamic environment and a dynamic ego-agent is complex to model as an ego-agent's perception of the [...]
Learning Universal Humanoid Control
Abstract: Since infancy, humans acquire motor skills, behavioral priors, and objectives by learning from their caregivers. Similarly, as we create humanoids in our own image, we aspire for them to learn from us and develop universal physical and cognitive capabilities that are comparable to, or even surpass, our own. In this thesis, we explore how [...]
Generative Robotics: Self-Supervised Learning for Human-Robot Collaborative Creation
Abstract: While Generative AI has shown breakthroughs in recent years in generating new digital contents such as images or 3D models from high-level goal inputs like text, Robotics technologies have not, instead focusing on low-level goal inputs. We propose Generative Robotics, as a new field of robotics which combines the high-level goal input abilities of [...]
3D Video Models through Point Tracking, Reconstructing and Forecasting
Abstract: 3D scene understanding from 2D video is essential for enabling advanced applications such as autonomous driving, robotics, virtual reality, and augmented reality. These fields rely on accurate 3D spatial awareness and dynamic interaction modeling to navigate complex environments, manipulate objects, and provide immersive experiences. Unlike 2D, 3D training data is much less abundant, which [...]
Towards a Robot Generalist through In-Context Learning and Abstractions
Abstract: The goal of this thesis is to discover AI processes that enhance cross-domain and cross-task generalization in intelligent robot agents. Unlike the dominant approach in contemporary robot learning, which pursues generalization primarily through scaling laws (increasing data and model size), we focus on identifying the best abstractions and representations in both perception and policy [...]
Vision-based Human Motion Modeling and Analysis
Abstract: Modern computer vision has achieved remarkable success in tasks such as detecting, segmenting, and estimating the pose of humans in images and videos, reaching or even surpassing human-level performance. However, they still face significant challenges in predicting and analyzing future human motion. This thesis explores how vision-based solutions can enhance the fidelity and accuracy [...]
Physical Process-Informed Mapping for Robotic Exploration
Abstract: Mobile robots used for information gathering tasks rely on dense, predictive mapping of large-scale regions to determine where to take measurements. Current approaches to mapping commonly rely on Gaussian process regression to spatially correlate data, extrapolate from sparse samples, and estimate uncertainty. However, these approaches do not incorporate meaningful information about physical processes that [...]
Learning to create 3D content
Abstract: With the popularity of Virtual Reality (VR), Augmented Reality (AR), and other 3D applications, developing methods that let everyday users capture and create their own 3D content has become increasingly essential. Current 3D creation pipelines often require either tedious manual effort or specialized setups with densely captured views. Additionally, many resulting 3D models are [...]
Sensorimotor-Aligned Design for Pareto-Efficient Haptic Immersion in Extended Reality
Abstract: A new category of computing devices is emerging: augmented and virtual reality headsets, collectively referred to as extended reality (XR). These devices can alter, augment, or even replace our reality. While these headsets have made impressive strides in audio-visual immersion over the past half-century, XR interactions remain almost completely absent of appropriately expressive tactile [...]
Evaluating and Improving Vision-Language Models Beyond Scaling Laws
Abstract: In this talk, we present our work on advancing Vision-Language Models (VLMs) beyond scaling laws through improved evaluation and (post-)training strategies. Our contributions include VQAScore, a state-of-the-art alignment metric for text-to-visual generation. We show how VQAScore improves visual generation under real-world user prompts in GenAI-Bench. Additionally, we explore training methods that leverage the language [...]