VASC Seminar
Christian Richardt
Research Scientist Lead
Meta Reality Labs Research

High-Fidelity Neural Radiance Fields

3305 Newell-Simon Hall

Abstract: I will present three recent projects that focus on high-fidelity neural radiance fields for walkable VR spaces: VR-NeRF (SIGGRAPH Asia 2023) is an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To this end, we designed and built a custom multi-camera rig to [...]

VASC Seminar
Saining Xie
Assistant Professor
Courant Institute of Mathematical Sciences, New York University

Building Scalable Visual Intelligence: From Represention to Understanding and Generation

3305 Newell-Simon Hall

Abstract: In this talk, we will dive into our recent work on vision-centric generative AI, focusing on how it helps with understanding and creating visual content like images and videos. We'll cover the latest advances, including multimodal large language models for visual understanding and diffusion transformers for visual generation. We'll explore how these two areas [...]

PhD Thesis Proposal
PhD Student
Robotics Institute,
Carnegie Mellon University

Learning to create 3D content

NSH 4305

Abstract: With the popularity of Virtual Reality (VR), Augmented Reality (AR), and other 3D applications, developing methods that let everyday users capture and create their own 3D content has become increasingly essential. Current 3D creation pipelines often require either tedious manual effort or specialized setups with densely captured views. Additionally, many resulting 3D models are [...]

PhD Thesis Defense
PhD Student
Robotics Institute,
Carnegie Mellon University

Trustworthy Learning using Uncertain Interpretation of Data

GHC 6501

Abstract: Motivated by the potential of Artificial Intelligence (AI) in high-cost and safety-critical applications, and recently also by the increasing presence of AI in our everyday lives, Trustworthy AI has grown in prominence as a broad area of research encompassing topics such as interpretability, robustness, verifiable safety, fairness, privacy, accountability, and more. This has created [...]

RI Seminar
Anirudha Majumdar
Associate Professor
Mechanical and Aerospace Engineering, Princeton University

Robots That Know When They Don’t Know

1403 Tepper School Building

Abstract: Foundation models from machine learning have enabled rapid advances in perception, planning, and natural language understanding for robots. However, current systems lack any rigorous assurances when required to generalize to novel scenarios. For example, perception systems can fail to identify or localize unfamiliar objects, and large language model (LLM)-based planners can hallucinate outputs that [...]

VASC Seminar
Qitao Zhao
Master's Student
Computer Vision, Carnegie Mellon University

Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis

3305 Newell-Simon Hall

Abstract:  This talk will present our approach for reconstructing objects from sparse-view images captured in unconstrained environments. In the absence of ground-truth camera poses, we will demonstrate how to utilize estimates from off-the-shelf systems and address two key challenges: refining noisy camera poses in sparse views and effectively handling outlier poses.   Bio:  Qitao is a second-year [...]

VASC Seminar
Vimal Mollyn
PhD Student
Human Computer Interaction Institute, Carnegie Mellon University

EgoTouch: On-Body Touch Input Using AR/VR Headset Cameras

3305 Newell-Simon Hall

Abstract:  In augmented and virtual reality (AR/VR) experiences, a user’s arms and hands can provide a convenient and tactile surface for touch input. Prior work has shown on-body input to have significant speed, accuracy, and ergonomic benefits over in-air interfaces, which are common today. In this work, we demonstrate high accuracy, bare hands (i.e., no special [...]

VASC Seminar
Hyunsung Cho
Ph.D. Student
Human-Computer Interaction Institute (HCII) , Carnegie Mellon University

Auptimize: Optimal Placement of Spatial Audio Cues for Extended Reality

3305 Newell-Simon Hall

Abstract:  Spatial audio in Extended Reality (XR) provides users with better awareness of where virtual elements are placed, and efficiently guides them to events such as notifications, system alerts from different windows, or approaching avatars. Humans, however, are inaccurate in localizing sound cues, especially with multiple sources due to limitations in human auditory perception such as [...]

MSR Thesis Defense
PhD Student
Robotics Institute,
Carnegie Mellon University

VoxDet: Voxel Learning for Novel Instance Detection

NSH 3305

Abstract: Detecting unseen instances based on multi-view templates is a challenging problem due to its open-world nature. Traditional methodologies, which primarily rely on 2D representations and matching techniques, are often inadequate in handling pose variations and occlusions. To solve this, we introduce VoxDet, a pioneer 3D geometry-aware framework that fully utilizes the strong 3D voxel [...]

MSR Thesis Defense
PhD Student
Robotics Institute,
Carnegie Mellon University

Voxel Learning for Novel Instance Detection

Newell-Simon Hall 3305

Abstract: Detecting unseen instances based on multi-view templates is a challenging problem due to its open-world nature. Traditional methodologies, which primarily rely on 2D representations and matching techniques, are often inadequate in handling pose variations and occlusions. To solve this, we introduce VoxDet, a pioneer 3D geometry-aware framework that fully utilizes the strong 3D voxel [...]

PhD Thesis Proposal
PhD Student
Robotics Institute,
Carnegie Mellon University

Sensorimotor-Aligned Design for Pareto-Efficient Haptic Immersion in Extended Reality

GHC 4405

Abstract: A new category of computing devices is emerging: augmented and virtual reality headsets, collectively referred to as extended reality (XR). These devices can alter, augment, or even replace our reality. While these headsets have made impressive strides in audio-visual immersion over the past half-century, XR interactions remain almost completely absent of appropriately expressive tactile [...]