Remote Rendering and 3D Streaming for Resource-Constrained XR Devices
Abstract: An overview of the motivation and challenges for remote rendering and real-time 3D video streaming on XR headsets. Bio: Edward is a third year PhD student in the ECE department interested in computer systems for VR/AR devices. Homepage: https://users.ece.cmu.edu/~elu2/ Sponsored in part by: Meta Reality Labs Pittsburgh
Vectorizing Raster Signals for Spatial Intelligence
Abstract: This seminar will focus on how vectorized representations can be generated from raster signals to enhance spatial intelligence. I will discuss the core methodology behind this transformation, with a focus on applications in AR/VR and robotics. The seminar will also briefly cover follow-up work that explores rigging and re-animating objects from casual single videos [...]
Learning Universal Humanoid Control
Abstract: Since infancy, humans acquire motor skills, behavioral priors, and objectives by learning from their caregivers. Similarly, as we create humanoids in our own image, we aspire for them to learn from us and develop universal physical and cognitive capabilities that are comparable to, or even surpass, our own. In this thesis, we explore how [...]
Generative Robotics: Self-Supervised Learning for Human-Robot Collaborative Creation
Abstract: While Generative AI has shown breakthroughs in recent years in generating new digital contents such as images or 3D models from high-level goal inputs like text, Robotics technologies have not, instead focusing on low-level goal inputs. We propose Generative Robotics, as a new field of robotics which combines the high-level goal input abilities of [...]
3D Video Models through Point Tracking, Reconstructing and Forecasting
Abstract: 3D scene understanding from 2D video is essential for enabling advanced applications such as autonomous driving, robotics, virtual reality, and augmented reality. These fields rely on accurate 3D spatial awareness and dynamic interaction modeling to navigate complex environments, manipulate objects, and provide immersive experiences. Unlike 2D, 3D training data is much less abundant, which [...]
What Makes Learning to Control Easy or Hard?
Abstract: Designing autonomous systems that are simultaneously high-performing, adaptive, and provably safe remains an open problem. In this talk, we will argue that in order to meet this goal, new theoretical and algorithmic tools are needed that blend the stability, robustness, and safety guarantees of robust control with the flexibility, adaptability, and performance of machine [...]
Towards a Robot Generalist through In-Context Learning and Abstractions
Abstract: The goal of this thesis is to discover AI processes that enhance cross-domain and cross-task generalization in intelligent robot agents. Unlike the dominant approach in contemporary robot learning, which pursues generalization primarily through scaling laws (increasing data and model size), we focus on identifying the best abstractions and representations in both perception and policy [...]
Vision-based Human Motion Modeling and Analysis
Abstract: Modern computer vision has achieved remarkable success in tasks such as detecting, segmenting, and estimating the pose of humans in images and videos, reaching or even surpassing human-level performance. However, they still face significant challenges in predicting and analyzing future human motion. This thesis explores how vision-based solutions can enhance the fidelity and accuracy [...]
Stochastic Graphics Primitives
Abstract: For decades computer graphics has successfully leveraged stochasticity to enable both expressive volumetric representations of participating media like clouds and efficient Monte Carlo rendering of large scale, complex scenes. In this talk, we’ll explore how these complementary forms of stochasticity (representational and algorithmic) may be applied more generally across computer graphics and vision. In [...]
Recent Progress in Graph-Search Methods for Multi-Robot-Arm Motion Planning
Abstract: An exciting frontier in robotic manipulation is the use of multiple arms at once. However, planning concurrent motions is a challenging task using current methods. A major obstacle is the high-dimensional state space of this planning problem, which renders many traditional motion planning algorithms impractical. This opens the door for alternatives to the common [...]
Physical Process-Informed Mapping for Robotic Exploration
Abstract: Mobile robots used for information gathering tasks rely on dense, predictive mapping of large-scale regions to determine where to take measurements. Current approaches to mapping commonly rely on Gaussian process regression to spatially correlate data, extrapolate from sparse samples, and estimate uncertainty. However, these approaches do not incorporate meaningful information about physical processes that [...]
RI Faculty Business Meeting
Meeting for RI Faculty. Agenda was sent via a calendar invite.
Can Robots Based on Musculoskeletal Designs Better Interact With the World?
Abstract: Living robots represent a new frontier in engineering materials for robotic systems, incorporating biological living cells and synthetic materials into their design. These bio-hybrid robots are dynamic and intelligent, potentially harnessing living matter’s capabilities, such as growth, regeneration, morphing, biodegradation, and environmental adaptation. Such attributes position bio-hybrid devices as a transformative force in robotics [...]
Soft Wearable Haptic Devices for Ubiquitous Communication
Abstract: Haptic devices allow touch-based information transfer between humans and intelligent systems, enabling communication in a salient but private manner that frees other sensory channels. For such devices to become ubiquitous, their physical and computational aspects must be intuitive and unobtrusive. The amount of information that can be transmitted through touch is limited in large [...]
Reconstructing Everything
Abstract: The presentation will be about a long-running, perhaps quixotic effort to reconstruct all of the world's structures in 3D from Internet photos, why this is challenging, and why this effort might be useful in the era of generative AI. Bio: Noah Snavely is a Professor in the Computer Science Department at Cornell University [...]
Using Robotics, Imaging and AI to Tackle Apple Fruit Production: Crop Harvest and Fire Blight Disease, The Two Major Bottlenecks for U.S. Apple Producers
Abstract Temperate tree fruit production is a significant agricultural sector in the United States, encompassing a variety of fruits like apples, pears, cherries, peaches and plums. The U.S. is the second-largest producer of apples in the world, after China. Annual U.S. production is 10 - 11 billion pounds of apple. However, apple production is complicated [...]
Moving Lights and Cameras for Better 3D Perception of Indoor Scenes
Abstract: Decades of research on computer vision have highlighted the importance of active sensing -- where an agent controls the parameters of the sensors to improve perception. Research on active perception in the context of robotic manipulation has demonstrated many novel and robust sensing strategies involving a multitude of sensors like RGB and RGBD cameras [...]
Building Generalist Robots with Agility via Learning and Control: Humanoids and Beyond
Abstract: Recent breathtaking advances in AI and robotics have brought us closer to building general-purpose robots in the real world, e.g., humanoids capable of performing a wide range of human tasks in complex environments. Two key challenges in realizing such general-purpose robots are: (1) achieving "breadth" in task/environment diversity, i.e., the generalist aspect, and (2) [...]
High-Fidelity Neural Radiance Fields
Abstract: I will present three recent projects that focus on high-fidelity neural radiance fields for walkable VR spaces: VR-NeRF (SIGGRAPH Asia 2023) is an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To this end, we designed and built a custom multi-camera rig to [...]
Building Scalable Visual Intelligence: From Represention to Understanding and Generation
Abstract: In this talk, we will dive into our recent work on vision-centric generative AI, focusing on how it helps with understanding and creating visual content like images and videos. We'll cover the latest advances, including multimodal large language models for visual understanding and diffusion transformers for visual generation. We'll explore how these two areas [...]
Learning to create 3D content
Abstract: With the popularity of Virtual Reality (VR), Augmented Reality (AR), and other 3D applications, developing methods that let everyday users capture and create their own 3D content has become increasingly essential. Current 3D creation pipelines often require either tedious manual effort or specialized setups with densely captured views. Additionally, many resulting 3D models are [...]