Stochastic Graphics Primitives
Abstract: For decades computer graphics has successfully leveraged stochasticity to enable both expressive volumetric representations of participating media like clouds and efficient Monte Carlo rendering of large scale, complex scenes. In this talk, we’ll explore how these complementary forms of stochasticity (representational and algorithmic) may be applied more generally across computer graphics and vision. In [...]
Recent Progress in Graph-Search Methods for Multi-Robot-Arm Motion Planning
Abstract: An exciting frontier in robotic manipulation is the use of multiple arms at once. However, planning concurrent motions is a challenging task using current methods. A major obstacle is the high-dimensional state space of this planning problem, which renders many traditional motion planning algorithms impractical. This opens the door for alternatives to the common [...]
Physical Process-Informed Mapping for Robotic Exploration
Abstract: Mobile robots used for information gathering tasks rely on dense, predictive mapping of large-scale regions to determine where to take measurements. Current approaches to mapping commonly rely on Gaussian process regression to spatially correlate data, extrapolate from sparse samples, and estimate uncertainty. However, these approaches do not incorporate meaningful information about physical processes that [...]
RI Faculty Business Meeting
Meeting for RI Faculty. Agenda was sent via a calendar invite.
Can Robots Based on Musculoskeletal Designs Better Interact With the World?
Abstract: Living robots represent a new frontier in engineering materials for robotic systems, incorporating biological living cells and synthetic materials into their design. These bio-hybrid robots are dynamic and intelligent, potentially harnessing living matter’s capabilities, such as growth, regeneration, morphing, biodegradation, and environmental adaptation. Such attributes position bio-hybrid devices as a transformative force in robotics [...]
Soft Wearable Haptic Devices for Ubiquitous Communication
Abstract: Haptic devices allow touch-based information transfer between humans and intelligent systems, enabling communication in a salient but private manner that frees other sensory channels. For such devices to become ubiquitous, their physical and computational aspects must be intuitive and unobtrusive. The amount of information that can be transmitted through touch is limited in large [...]
Reconstructing Everything
Abstract: The presentation will be about a long-running, perhaps quixotic effort to reconstruct all of the world's structures in 3D from Internet photos, why this is challenging, and why this effort might be useful in the era of generative AI. Bio: Noah Snavely is a Professor in the Computer Science Department at Cornell University [...]
Using Robotics, Imaging and AI to Tackle Apple Fruit Production: Crop Harvest and Fire Blight Disease, The Two Major Bottlenecks for U.S. Apple Producers
Abstract Temperate tree fruit production is a significant agricultural sector in the United States, encompassing a variety of fruits like apples, pears, cherries, peaches and plums. The U.S. is the second-largest producer of apples in the world, after China. Annual U.S. production is 10 - 11 billion pounds of apple. However, apple production is complicated [...]
Moving Lights and Cameras for Better 3D Perception of Indoor Scenes
Abstract: Decades of research on computer vision have highlighted the importance of active sensing -- where an agent controls the parameters of the sensors to improve perception. Research on active perception in the context of robotic manipulation has demonstrated many novel and robust sensing strategies involving a multitude of sensors like RGB and RGBD cameras [...]
Building Generalist Robots with Agility via Learning and Control: Humanoids and Beyond
Abstract: Recent breathtaking advances in AI and robotics have brought us closer to building general-purpose robots in the real world, e.g., humanoids capable of performing a wide range of human tasks in complex environments. Two key challenges in realizing such general-purpose robots are: (1) achieving "breadth" in task/environment diversity, i.e., the generalist aspect, and (2) [...]
High-Fidelity Neural Radiance Fields
Abstract: I will present three recent projects that focus on high-fidelity neural radiance fields for walkable VR spaces: VR-NeRF (SIGGRAPH Asia 2023) is an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To this end, we designed and built a custom multi-camera rig to [...]
Building Scalable Visual Intelligence: From Represention to Understanding and Generation
Abstract: In this talk, we will dive into our recent work on vision-centric generative AI, focusing on how it helps with understanding and creating visual content like images and videos. We'll cover the latest advances, including multimodal large language models for visual understanding and diffusion transformers for visual generation. We'll explore how these two areas [...]
Learning to create 3D content
Abstract: With the popularity of Virtual Reality (VR), Augmented Reality (AR), and other 3D applications, developing methods that let everyday users capture and create their own 3D content has become increasingly essential. Current 3D creation pipelines often require either tedious manual effort or specialized setups with densely captured views. Additionally, many resulting 3D models are [...]
Trustworthy Learning using Uncertain Interpretation of Data
Abstract: Motivated by the potential of Artificial Intelligence (AI) in high-cost and safety-critical applications, and recently also by the increasing presence of AI in our everyday lives, Trustworthy AI has grown in prominence as a broad area of research encompassing topics such as interpretability, robustness, verifiable safety, fairness, privacy, accountability, and more. This has created [...]
Robots That Know When They Don’t Know
Abstract: Foundation models from machine learning have enabled rapid advances in perception, planning, and natural language understanding for robots. However, current systems lack any rigorous assurances when required to generalize to novel scenarios. For example, perception systems can fail to identify or localize unfamiliar objects, and large language model (LLM)-based planners can hallucinate outputs that [...]
Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis
Abstract: This talk will present our approach for reconstructing objects from sparse-view images captured in unconstrained environments. In the absence of ground-truth camera poses, we will demonstrate how to utilize estimates from off-the-shelf systems and address two key challenges: refining noisy camera poses in sparse views and effectively handling outlier poses. Bio: Qitao is a second-year [...]
EgoTouch: On-Body Touch Input Using AR/VR Headset Cameras
Abstract: In augmented and virtual reality (AR/VR) experiences, a user’s arms and hands can provide a convenient and tactile surface for touch input. Prior work has shown on-body input to have significant speed, accuracy, and ergonomic benefits over in-air interfaces, which are common today. In this work, we demonstrate high accuracy, bare hands (i.e., no special [...]
Auptimize: Optimal Placement of Spatial Audio Cues for Extended Reality
Abstract: Spatial audio in Extended Reality (XR) provides users with better awareness of where virtual elements are placed, and efficiently guides them to events such as notifications, system alerts from different windows, or approaching avatars. Humans, however, are inaccurate in localizing sound cues, especially with multiple sources due to limitations in human auditory perception such as [...]
VoxDet: Voxel Learning for Novel Instance Detection
Abstract: Detecting unseen instances based on multi-view templates is a challenging problem due to its open-world nature. Traditional methodologies, which primarily rely on 2D representations and matching techniques, are often inadequate in handling pose variations and occlusions. To solve this, we introduce VoxDet, a pioneer 3D geometry-aware framework that fully utilizes the strong 3D voxel [...]
Voxel Learning for Novel Instance Detection
Abstract: Detecting unseen instances based on multi-view templates is a challenging problem due to its open-world nature. Traditional methodologies, which primarily rely on 2D representations and matching techniques, are often inadequate in handling pose variations and occlusions. To solve this, we introduce VoxDet, a pioneer 3D geometry-aware framework that fully utilizes the strong 3D voxel [...]
Sensorimotor-Aligned Design for Pareto-Efficient Haptic Immersion in Extended Reality
Abstract: A new category of computing devices is emerging: augmented and virtual reality headsets, collectively referred to as extended reality (XR). These devices can alter, augment, or even replace our reality. While these headsets have made impressive strides in audio-visual immersion over the past half-century, XR interactions remain almost completely absent of appropriately expressive tactile [...]
Evaluating and Improving Vision-Language Models Beyond Scaling Laws
Abstract: In this talk, we present our work on advancing Vision-Language Models (VLMs) beyond scaling laws through improved evaluation and (post-)training strategies. Our contributions include VQAScore, a state-of-the-art alignment metric for text-to-visual generation. We show how VQAScore improves visual generation under real-world user prompts in GenAI-Bench. Additionally, we explore training methods that leverage the language [...]
Whisker-Inspired Sensors for Unstructured Environments
Abstract: Robots lack the perception abilities of animals, which is one reason they can not achieve complex control in outdoor unstructured environments with the same ease as animals. One cause of the perception gap is the constraints researchers place on the environments in which they test new sensors so algorithms can correctly interpret data from [...]
Strategy and Skill Learning for Physics-based Table Tennis Animation
Abstract: Recent advancements in physics-based character animation leverage deep learning to generate agile and natural motion, enabling characters to execute movements such as backflips, boxing, and tennis. However, reproducing the selection and use of diverse motor skills in dynamic environments to solve complex tasks, as humans do, still remains a challenge. We present a strategy [...]
Abstraction Barriers for Embodied Algorithms
Abstract: Designing robotic systems to reliably modify their environment typically requires expert engineers and several design iterations. This talk will cover abstraction barriers that can be used to make the process of building such systems easier and the results more predictable. By focusing on approximate mathematical representations that model the process dynamics, these representations can [...]
Getting Optimization layers to play well with Deep Networks: Numerical methods and Architectures
Abstract: Many real-world challenges, from robotic control to resource management, can be effectively formulated as optimization problems. Recent advancements have focused on incorporating these optimization problems as layers within deep learning pipelines, enabling the explicit inclusion of auxiliary constraints or cost functions, which is crucial for applications such as enforcing physical laws, ensuring safety constraints, [...]
RI Faculty Business Meeting
Meeting for RI Faculty. Agenda was sent via a calendar invite.
Autonomous Robotic Surgery: Science Fiction or Reality?
Abstract: Robotic assisted surgery (RAS) systems incorporate highly dexterous tools, hand tremor filtering, and motion scaling to enable a minimally invasive surgical approach, reducing collateral damage and patient recovery times. However, current state-of-the-art telerobotic surgery requires a surgeon operating every motion of the robot, resulting in long procedure times and inconsistent results. The advantages of [...]
Generative Modelling for 3D Multimodal Understanding of Human Physical Interactions
Abstract: Generative modelling has been extremely successful in synthesizing text, images, and videos. Can the same machinery also help us better understand how to physically interact with the multimodal 3D world? In this talk, I will introduce some of my group's work in answering this question. I will first discuss how we can enable 2D [...]
A retrospective, 40 Years of Field Robotics
Abstract: Chuck has been building and deploying robots in the field for the past 40 years. In this retrospective he will touch on the robots, people and experiences that have been part of the journey. From the early days in the 1980s with the Three Mile Island nuclear robots and the first outdoor autonomy robots [...]
Efficient Quadruped Mobility: Harnessing a Generalist Policy for Streamlined Planning
Abstract: Navigating quadruped robots through complex, unstructured environments over long horizons remains a significant challenge in robotics. Traditional planning methods offer guarantees such as optimality and long-horizon reasoning, while learning-based methods, particularly those involving deep reinforcement learning (DRL), provide robustness and generalization. In this thesis, we present S3D-OWNS (Skilled 3D-Optimal Waypoint Navigation System), a novel [...]
Data Attribution for Text-to-Image Models
Abstract: Large text-to-image models learn from training data to synthesize "novel" images, but how the models use the training data remains a mystery. The problem of data attribution is to identify which training images are influential for generating a given output. Specifically, removing influential images and retraining the model would prevent it from reproducing that [...]
Differentiable Convex Modeling for Robotic Planning and Control
Abstract: Robotic simulation, planning, estimation, and control, have all been built on top of numerical optimization. In this same time, modern convex optimization has matured into a robust technology delivering globally optimal solutions in polynomial time. With advances in differentiable optimization and custom solvers capable of producing smooth derivatives, convex modeling has become fast, reliable, [...]
Knowledge and Data Dependence in Decision-Making
Abstract: This thesis explores diverse decision-making strategies for autonomous agents by examining knowledge-dependent and data-dependent approaches in stationary and dynamic data environments. We address five core research problems across three thematic areas: knowledge-dependent, stationary data-dependent, and evolving data-dependent decision-making. We first investigate knowledge-driven decision-making within robotic swarms, characterizing vulnerabilities in systems governed by consistent rule-following [...]
Communication Efficient and Differentially Private Optimization
Abstract: In recent years, the integration of communication efficiency and differential privacy in distributed optimization has gained significant attention, motivated by large-scale applications such as Federated Learning (FL), where both data privacy and efficient communication are critical. This thesis explores the development of novel techniques to address these challenges, with a focus on distributed mean [...]
Towards a Universal Data Engine for Robotics and Beyond
Abstract: Robotics researchers have been attempting to extend data-driven breakthroughs in fields like computer vision and language processing into robot learning. However, unlike vision or language domains where massive amounts of data is readily available on the internet, training robotic policies relies on physical and interactive data collected via interacting with the physical world -- [...]
Learning for Dynamic Robot Manipulation of Deformable and Transparent Objects
Abstract: Dynamics, softness, deformability, and difficult-to-detect objects will be critical for new domains in robotic manipulation. But there are complications--including unmodelled dynamic effects, infinite-dimensional state spaces of deformable objects, and missing features from perception. This talk explores learning methods based on multi-view sensing, acoustics, physics-based regularizations, and Koopman operators and proposes a novel multi-finger soft [...]