Towards Underwater 3D Visual Perception
Abstract: With modern robotic technologies, seafloor imageries have become more accessible to both researchers and the public. This thesis leverages deep learning and 3D vision techniques to deliver valuable information from seafloor image observations. Despite the widespread use of deep learning and 3D vision algorithms across various fields, underwater imaging presents unique challenges, such as [...]
Assistive value alignment using in-situ naturalistic human behaviors
Abstract: As collaborative robots are increasingly deployed in personal environments, such as the home, it is critical they take actions to complete tasks consistent with personal preferences. Determining personal preferences for completing household chores, however, is challenging. Many household chores, such as setting a table or loading a dishwasher, are sequential and open-vocabulary, creating a [...]
Ice Cream Social
Join RISO at the Ice Cream Social robolounge @5-7 Wednesday September 4th Free Entry
Sampling and Signal-Processing for High-Dimensional Visual Appearance in Computer Graphics and Vision
Abstract: Many problems in computer graphics and vision, such as acquiring images of a scene to enable synthesis of novel views from many directions for virtual reality, computing realistic images by integrating lighting from many different incident directions across a range of scene pixels and viewing angles, or acquiring and modeling the appearance of realistic materials [...]
Teaching Robots to Drive: Scalable Policy Improvement via Human Feedback
Abstract: A long-standing problem in autonomous driving is grappling with the long-tail of rare scenarios for which little or no data is available. Although learning-based methods scale with data, it is unclear that simply ramping up data collection will eventually make this problem go away. Approaches which rely on simulation or world modeling offer some [...]
Exploration for Continually Improving Robots
Abstract: Data-driven learning is a powerful paradigm for enabling robots to learn skills. Current prominent approaches involve collecting large datasets of robot behavior via teleoperation or simulation, to then train policies. For these policies to generalize to diverse tasks and scenes, there is a large burden placed on constructing a rich initial dataset, which is [...]
Unlocking Magic: Personalization of Diffusion Models for Novel Applications
Abstract: Since the recent advent of text-to-image diffusion models for high-quality realistic image generation, a plethora of creative applications have suddenly become within reach. I will present my work at Google where I have attempted to unlock magical applications by proposing simple techniques that act on these large text-to-image diffusion models. Particularly, a large class of [...]
Domesticating Soft Robotics Research and Development with Accessible Biomaterials
Abstract: Current trends in robotics design and engineering are typically focused on high value applications where high performance, precision, and robustness take precedence over cost, accessibility, and environmental impact. In this paradigm, the capability landscape of robotics is largely shaped by access to capital and the promise of economic return. This thesis explores an alternative [...]
Understanding and acting in the 4D world
Abstract: As humans, we are constantly interacting with and observing a three-dimensional dynamic world; where objects around us change state as they move or are moved, and we, ourselves, move for navigation and exploration. Such an interaction between a dynamic environment and a dynamic ego-agent is complex to model as an ego-agent's perception of the [...]
Using mechanical intelligence to create adaptable robots
Abstract: Currently deployed robots are primarily rigid machines that perform repetitive, controlled tasks in highly constrained or open environments such as factory floors, warehouses, or fields. There is an increasing demand for more adaptable, mobile, and flexible robots that can manipulate or move through unstructured and dynamic environments. My vision is to create robots that [...]
Instant Visual 3D Worlds Through Split-Lohmann Displays
Abstract: Split-Lohmann displays provide a novel approach to creating instant visual 3D worlds that support realistic eye accommodation. Unlike commercially available VR headsets that show content at a fixed depth, the proposed display can optically place each pixel region to a different depth, instantly creating eye-tracking-free 3D worlds without using time-multiplexing. This enables real-time streaming [...]
Remote Rendering and 3D Streaming for Resource-Constrained XR Devices
Abstract: An overview of the motivation and challenges for remote rendering and real-time 3D video streaming on XR headsets. Bio: Edward is a third year PhD student in the ECE department interested in computer systems for VR/AR devices. Homepage: https://users.ece.cmu.edu/~elu2/ Sponsored in part by: Meta Reality Labs Pittsburgh
Vectorizing Raster Signals for Spatial Intelligence
Abstract: This seminar will focus on how vectorized representations can be generated from raster signals to enhance spatial intelligence. I will discuss the core methodology behind this transformation, with a focus on applications in AR/VR and robotics. The seminar will also briefly cover follow-up work that explores rigging and re-animating objects from casual single videos [...]
Learning Universal Humanoid Control
Abstract: Since infancy, humans acquire motor skills, behavioral priors, and objectives by learning from their caregivers. Similarly, as we create humanoids in our own image, we aspire for them to learn from us and develop universal physical and cognitive capabilities that are comparable to, or even surpass, our own. In this thesis, we explore how [...]
Generative Robotics: Self-Supervised Learning for Human-Robot Collaborative Creation
Abstract: While Generative AI has shown breakthroughs in recent years in generating new digital contents such as images or 3D models from high-level goal inputs like text, Robotics technologies have not, instead focusing on low-level goal inputs. We propose Generative Robotics, as a new field of robotics which combines the high-level goal input abilities of [...]
3D Video Models through Point Tracking, Reconstructing and Forecasting
Abstract: 3D scene understanding from 2D video is essential for enabling advanced applications such as autonomous driving, robotics, virtual reality, and augmented reality. These fields rely on accurate 3D spatial awareness and dynamic interaction modeling to navigate complex environments, manipulate objects, and provide immersive experiences. Unlike 2D, 3D training data is much less abundant, which [...]
What Makes Learning to Control Easy or Hard?
Abstract: Designing autonomous systems that are simultaneously high-performing, adaptive, and provably safe remains an open problem. In this talk, we will argue that in order to meet this goal, new theoretical and algorithmic tools are needed that blend the stability, robustness, and safety guarantees of robust control with the flexibility, adaptability, and performance of machine [...]
Towards a Robot Generalist through In-Context Learning and Abstractions
Abstract: The goal of this thesis is to discover AI processes that enhance cross-domain and cross-task generalization in intelligent robot agents. Unlike the dominant approach in contemporary robot learning, which pursues generalization primarily through scaling laws (increasing data and model size), we focus on identifying the best abstractions and representations in both perception and policy [...]
Vision-based Human Motion Modeling and Analysis
Abstract: Modern computer vision has achieved remarkable success in tasks such as detecting, segmenting, and estimating the pose of humans in images and videos, reaching or even surpassing human-level performance. However, they still face significant challenges in predicting and analyzing future human motion. This thesis explores how vision-based solutions can enhance the fidelity and accuracy [...]
Stochastic Graphics Primitives
Abstract: For decades computer graphics has successfully leveraged stochasticity to enable both expressive volumetric representations of participating media like clouds and efficient Monte Carlo rendering of large scale, complex scenes. In this talk, we’ll explore how these complementary forms of stochasticity (representational and algorithmic) may be applied more generally across computer graphics and vision. In [...]
Recent Progress in Graph-Search Methods for Multi-Robot-Arm Motion Planning
Abstract: An exciting frontier in robotic manipulation is the use of multiple arms at once. However, planning concurrent motions is a challenging task using current methods. A major obstacle is the high-dimensional state space of this planning problem, which renders many traditional motion planning algorithms impractical. This opens the door for alternatives to the common [...]
Physical Process-Informed Mapping for Robotic Exploration
Abstract: Mobile robots used for information gathering tasks rely on dense, predictive mapping of large-scale regions to determine where to take measurements. Current approaches to mapping commonly rely on Gaussian process regression to spatially correlate data, extrapolate from sparse samples, and estimate uncertainty. However, these approaches do not incorporate meaningful information about physical processes that [...]
RI Faculty Business Meeting
Meeting for RI Faculty. Agenda was sent via a calendar invite.
Can Robots Based on Musculoskeletal Designs Better Interact With the World?
Abstract: Living robots represent a new frontier in engineering materials for robotic systems, incorporating biological living cells and synthetic materials into their design. These bio-hybrid robots are dynamic and intelligent, potentially harnessing living matter’s capabilities, such as growth, regeneration, morphing, biodegradation, and environmental adaptation. Such attributes position bio-hybrid devices as a transformative force in robotics [...]
Soft Wearable Haptic Devices for Ubiquitous Communication
Abstract: Haptic devices allow touch-based information transfer between humans and intelligent systems, enabling communication in a salient but private manner that frees other sensory channels. For such devices to become ubiquitous, their physical and computational aspects must be intuitive and unobtrusive. The amount of information that can be transmitted through touch is limited in large [...]
Reconstructing Everything
Abstract: The presentation will be about a long-running, perhaps quixotic effort to reconstruct all of the world's structures in 3D from Internet photos, why this is challenging, and why this effort might be useful in the era of generative AI. Bio: Noah Snavely is a Professor in the Computer Science Department at Cornell University [...]
Using Robotics, Imaging and AI to Tackle Apple Fruit Production: Crop Harvest and Fire Blight Disease, The Two Major Bottlenecks for U.S. Apple Producers
Abstract Temperate tree fruit production is a significant agricultural sector in the United States, encompassing a variety of fruits like apples, pears, cherries, peaches and plums. The U.S. is the second-largest producer of apples in the world, after China. Annual U.S. production is 10 - 11 billion pounds of apple. However, apple production is complicated [...]
Moving Lights and Cameras for Better 3D Perception of Indoor Scenes
Abstract: Decades of research on computer vision have highlighted the importance of active sensing -- where an agent controls the parameters of the sensors to improve perception. Research on active perception in the context of robotic manipulation has demonstrated many novel and robust sensing strategies involving a multitude of sensors like RGB and RGBD cameras [...]
Building Generalist Robots with Agility via Learning and Control: Humanoids and Beyond
Abstract: Recent breathtaking advances in AI and robotics have brought us closer to building general-purpose robots in the real world, e.g., humanoids capable of performing a wide range of human tasks in complex environments. Two key challenges in realizing such general-purpose robots are: (1) achieving "breadth" in task/environment diversity, i.e., the generalist aspect, and (2) [...]
High-Fidelity Neural Radiance Fields
Abstract: I will present three recent projects that focus on high-fidelity neural radiance fields for walkable VR spaces: VR-NeRF (SIGGRAPH Asia 2023) is an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To this end, we designed and built a custom multi-camera rig to [...]
Building Scalable Visual Intelligence: From Represention to Understanding and Generation
Abstract: In this talk, we will dive into our recent work on vision-centric generative AI, focusing on how it helps with understanding and creating visual content like images and videos. We'll cover the latest advances, including multimodal large language models for visual understanding and diffusion transformers for visual generation. We'll explore how these two areas [...]
Learning to create 3D content
Abstract: With the popularity of Virtual Reality (VR), Augmented Reality (AR), and other 3D applications, developing methods that let everyday users capture and create their own 3D content has become increasingly essential. Current 3D creation pipelines often require either tedious manual effort or specialized setups with densely captured views. Additionally, many resulting 3D models are [...]
Trustworthy Learning using Uncertain Interpretation of Data
Abstract: Motivated by the potential of Artificial Intelligence (AI) in high-cost and safety-critical applications, and recently also by the increasing presence of AI in our everyday lives, Trustworthy AI has grown in prominence as a broad area of research encompassing topics such as interpretability, robustness, verifiable safety, fairness, privacy, accountability, and more. This has created [...]
Robots That Know When They Don’t Know
Abstract: Foundation models from machine learning have enabled rapid advances in perception, planning, and natural language understanding for robots. However, current systems lack any rigorous assurances when required to generalize to novel scenarios. For example, perception systems can fail to identify or localize unfamiliar objects, and large language model (LLM)-based planners can hallucinate outputs that [...]
Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis
Abstract: This talk will present our approach for reconstructing objects from sparse-view images captured in unconstrained environments. In the absence of ground-truth camera poses, we will demonstrate how to utilize estimates from off-the-shelf systems and address two key challenges: refining noisy camera poses in sparse views and effectively handling outlier poses. Bio: Qitao is a second-year [...]
EgoTouch: On-Body Touch Input Using AR/VR Headset Cameras
Abstract: In augmented and virtual reality (AR/VR) experiences, a user’s arms and hands can provide a convenient and tactile surface for touch input. Prior work has shown on-body input to have significant speed, accuracy, and ergonomic benefits over in-air interfaces, which are common today. In this work, we demonstrate high accuracy, bare hands (i.e., no special [...]
Auptimize: Optimal Placement of Spatial Audio Cues for Extended Reality
Abstract: Spatial audio in Extended Reality (XR) provides users with better awareness of where virtual elements are placed, and efficiently guides them to events such as notifications, system alerts from different windows, or approaching avatars. Humans, however, are inaccurate in localizing sound cues, especially with multiple sources due to limitations in human auditory perception such as [...]
VoxDet: Voxel Learning for Novel Instance Detection
Abstract: Detecting unseen instances based on multi-view templates is a challenging problem due to its open-world nature. Traditional methodologies, which primarily rely on 2D representations and matching techniques, are often inadequate in handling pose variations and occlusions. To solve this, we introduce VoxDet, a pioneer 3D geometry-aware framework that fully utilizes the strong 3D voxel [...]
Voxel Learning for Novel Instance Detection
Abstract: Detecting unseen instances based on multi-view templates is a challenging problem due to its open-world nature. Traditional methodologies, which primarily rely on 2D representations and matching techniques, are often inadequate in handling pose variations and occlusions. To solve this, we introduce VoxDet, a pioneer 3D geometry-aware framework that fully utilizes the strong 3D voxel [...]
Sensorimotor-Aligned Design for Pareto-Efficient Haptic Immersion in Extended Reality
Abstract: A new category of computing devices is emerging: augmented and virtual reality headsets, collectively referred to as extended reality (XR). These devices can alter, augment, or even replace our reality. While these headsets have made impressive strides in audio-visual immersion over the past half-century, XR interactions remain almost completely absent of appropriately expressive tactile [...]
Evaluating and Improving Vision-Language Models Beyond Scaling Laws
Abstract: In this talk, we present our work on advancing Vision-Language Models (VLMs) beyond scaling laws through improved evaluation and (post-)training strategies. Our contributions include VQAScore, a state-of-the-art alignment metric for text-to-visual generation. We show how VQAScore improves visual generation under real-world user prompts in GenAI-Bench. Additionally, we explore training methods that leverage the language [...]
Whisker-Inspired Sensors for Unstructured Environments
Abstract: Robots lack the perception abilities of animals, which is one reason they can not achieve complex control in outdoor unstructured environments with the same ease as animals. One cause of the perception gap is the constraints researchers place on the environments in which they test new sensors so algorithms can correctly interpret data from [...]
Strategy and Skill Learning for Physics-based Table Tennis Animation
Abstract: Recent advancements in physics-based character animation leverage deep learning to generate agile and natural motion, enabling characters to execute movements such as backflips, boxing, and tennis. However, reproducing the selection and use of diverse motor skills in dynamic environments to solve complex tasks, as humans do, still remains a challenge. We present a strategy [...]
Abstraction Barriers for Embodied Algorithms
Abstract: Designing robotic systems to reliably modify their environment typically requires expert engineers and several design iterations. This talk will cover abstraction barriers that can be used to make the process of building such systems easier and the results more predictable. By focusing on approximate mathematical representations that model the process dynamics, these representations can [...]
Getting Optimization layers to play well with Deep Networks: Numerical methods and Architectures
Abstract: Many real-world challenges, from robotic control to resource management, can be effectively formulated as optimization problems. Recent advancements have focused on incorporating these optimization problems as layers within deep learning pipelines, enabling the explicit inclusion of auxiliary constraints or cost functions, which is crucial for applications such as enforcing physical laws, ensuring safety constraints, [...]