Transfer Learning via Temporal Contrastive Learning Inbox
Abstract: This thesis introduces a novel transfer learning framework for deep reinforcement learning. The approach automatically combines goal-conditioned policies with temporal contrastive learning to discover meaningful sub-goals. The approach involves pre-training a goal-conditioned agent, finetuning it on the target domain, and using contrastive learning to construct a planning graph that guides the agent via sub-goals. Experiments [...]
Towards Influence-Aware Safe Human-Robot Interaction
Abstract: In recent years, we have seen through recommender systems on social media how influential (and potentially harmful) algorithms can be in our lives, sometimes creating polarization and conspiracies that lead to unsafe behavior. Now that robots are also growing more common in the real world, we must be very careful to ensure that they [...]
Learning to Manipulate beyond Imitation
Abstract: Imitation learning has been a prevalent approach for teaching robots manipulation skills but still suffers from scalability and generalizability. In this talk, I'll argue for going beyond elementary behavioral imitation from human demonstrations. Instead, I'll present two key directions: 1) Creating Manipulation Controllers from Pre-Trained Representations, and 2) Representing Video Demonstrations with Parameterized Symbolic [...]
Advanced robotics for manufacturing: challenges and opportunities
Abstract: Presenting projects with ARM Institute (including robot grinding, human-robot collaboration, and modularized manufacturing) and discussing some new opportunities in applying AI and robotics in manufacturing domain.
Improving Robot Capabilities Through Reconfigurability
Abstract: Advancements in robot capabilities are often achieved through integrating more hardware components. These hardware additions often lead to systems with high power consumption, fragility, and difficulties in control and maintenance. However, is this approach the only path to enhancing robot functionality? In this talk, I introduce the PuzzleBots, a modular multi-robot system with passive [...]
RI Faculty Business Meeting
Meeting for RI Faculty. Discussions include various department topics, policies, and procedures. Generally meets weekly.
Reduced-Gravity Flights and Field Testing for Lunar and Planetary Rovers
Abstract: As humanity returns to the Moon and is developing outposts and related infrastructure, we need to understand how robots and work machines will behave in this harsh environment. It is challenging to find representative testing environments on Earth for Lunar and planetary rovers. To investigate the effects of reduced-gravity on interactions with granular terrains, [...]
Design Principles for Robotics Systems that Support Human-Human Collaborative Learning
Abstract: Robots possess unique affordances granted by combining software and hardware. Most existing research focuses on the impact of these affordances on human-robot collaboration, but the theory of how robots can facilitate human-human collaboration is underdeveloped. Such theory would be beneficial in education. An educational device can afford collaboration in both assembly and use. This [...]
Leveraging Parallelism to Accelerate Quadratic Program Solvers for MPC
Abstract: Many problems in robotics can be formulated as quadratic programs (QPs). In particular, model-predictive control problems often involve repeatedly solving QPs at very high rates (up to kilohertz). However, while other areas of robotics like machine learning have achieved high performance by taking advantage of parallelism on modern computing hardware, state-of-the-art algorithms for solving [...]
Shedding Light on 3D Cameras
Abstract: The advent (and commoditization) of low-cost 3D cameras is revolutionizing many application domains, including robotics, autonomous navigation, human computer interfaces, and recently even consumer devices such as cell-phones. Most modern 3D cameras (e.g., LiDAR) are active; they consist of a light source that emits coded light into the scene, i.e., its intensity is modulated over [...]