Generating Beautiful Pixels
Abstract: In this talk, I will present three experiments that use low-level image statistics to generate high-resolution detailed outputs. In the first experiment, I will use 2D pixels to efficiently mine hard examples for better learning. Simply biasing ray sampling towards hard ray examples enables learning of neural fields with more accurate high-frequency detail in less [...]
Towards Reliable Computer Vision Systems
Abstract: The real world has infinite visual variation – across viewpoints, time, space, and curation. As deep visual models become ubiquitous in high-stakes applications, their ability to generalize across such variation becomes increasingly important. In this talk, I will present opportunities to improve such generalization at different stages of the ML lifecycle: first, I will [...]
Towards Photorealistic Dynamic Capture and Animation of Human Hair and Head
Abstract: Realistic human avatars play a key role in immersive virtual telepresence. To reach a high level of realism, a human avatar needs to faithfully reflect human appearance. A human avatar should also be drivable and express natural motions. Existing works have made significant progress in building drivable realistic face avatars, but they rarely include [...]
Modeling Dynamic Clothing for Data-Driven Photorealistic Avatars
Abstract: In this thesis, we aim to build photorealistic animatable avatars of humans wearing complex clothing in a data-driven manner. Such avatars will be a critical technology to enable future applications such as immersive telepresence in Virtual Reality (VR) and Augmented Reality (AR). Existing full-body avatars that jointly model geometry and view-dependent texture using Variational [...]
Manipulation Among Movable Objects for Pick-and-Place Tasks in Cluttered 3D Workspaces
Abstract: In cluttered real-world workspaces, simple pick-and-place tasks for robot manipulators can be quite challenging to solve. Often there is no collision-free trajectory that allows the robot to grasp and extract a desired object from the scene. This requires motion planning algorithms to reason about rearranging some of the “movable” clutter in the scene so [...]
Transforming Hollywood Visual Effects with Graphics and Vision
Abstract: Paul will describe his path to developing visual effects technology used in hundreds of movies, including The Matrix, Spider-Man 2, Benjamin Button, Avatar, Maleficent, Furious 7, and Blade Runner: 2049. These techniques include image-based modeling and rendering, high dynamic range imaging, image-based lighting, and high-resolution facial scanning for photoreal digital actors. Paul will also [...]
Vision without labels
Abstract: Deep learning has revolutionized all aspects of computer vision, but its successes have come from supervised learning at scale: large models trained on ever larger labeled datasets. However this reliance on labels makes these systems fragile when it comes to new scenarios or new tasks where labels are unavailable. This is in stark contrast to [...]
RI Faculty Business Meeting
Meeting for RI Faculty. Discussions include various department topics, policies, and procedures. Generally meets weekly.