Dense Reconstruction of Dynamic Structures from Monocular RGB Videos
Abstract: We study the problem of 3D reconstruction of {\em generic} and {\em deformable} objects and scenes from {\em casually-taken} RGB videos, to create a system for capturing the dynamic 3D world. Being able to reconstruct dynamic structures from casual videos allows one to create avatars and motion references for arbitrary objects without specialized devices, [...]
Differentiable Collision Detection
Abstract: Collision detection between objects is critical for simulation, control, and learning for robotic systems. However, existing collision detection routines are inherently non-differentiable, limiting their applications in gradient-based optimization tools. In this talk, I present DCOL: a fast and fully differentiable collision-detection framework that reasons about collisions between a set of composable and highly expressive [...]
Towards $1 robots
Abstract: Robots are pretty great -- they can make some hard tasks easy, some dangerous tasks safe, or some unthinkable tasks possible. And they're just plain fun to boot. But how many robots have you interacted with recently? And where do you think that puts you compared to the rest of the world's people? In [...]
Mental models for 3D modeling and generation
Abstract: Humans have extraordinary capabilities of comprehending and reasoning about our 3D visual world. One particular reason is that when looking at an object or a scene, not only can we see the visible surface, but we can also hallucinate the invisible parts - the amodal structure, appearance, affordance, etc. We have accumulated thousands of [...]
On Interaction, Imitation, and Causation
Abstract: A standard critique of machine learning models (especially neural networks) is that they pick up on spurious correlations rather than causal relationships and are therefore brittle in the face of distribution shift. Solving this problem in full generality is impossible (i.e. there might be no good way to distinguish between the two). However, if [...]
Learning via Visual-Tactile Interaction
Abstract: Humans learn by interacting with their surroundings using all of their senses. The first of these senses to develop is touch, and it is the first way that young humans explore their environment, learn about objects, and tune their cost functions (via pain or treats). Yet, robots are often denied this highly informative and [...]
Carnegie Mellon University
Accelerating Numerical Methods for Optimal Control
Abstract: Many modern control methods, such as model-predictive control, rely heavily on solving optimization problems in real time. In particular, the ability to efficiently solve optimal control problems has enabled many of the recent breakthroughs in achieving highly dynamic behaviors for complex robotic systems. The high computational requirements of these algorithms demand novel algorithms tailor-suited [...]
Tactile SLAM: perception for dexterity via vision-based touch
Abstract: Touch provides a direct window into robot-object interaction, free from occlusion and aliasing faced by visual sensing. Collated tactile perception can facilitate contact-rich tasks---like in-hand manipulation, sliding, and grasping. Here, online estimates of object geometry and pose are crucial for downstream planning and control. With significant advances in tactile sensing, like vision-based touch, a [...]
RI Faculty Business Meeting
Meeting for RI Faculty. Discussions include various department topics, policies, and procedures. Generally meets weekly.