Design and control of insect-scale bees and dog-scale quadrupeds
Abstract: Enhanced robot autonomy---whether it be in the context of extended tether-free flight of a 100mg insect-scale flapping-wing micro aerial vehicle (FWMAV), or long inspection routes for a quadrupedal robot---is hindered by fundamental constraints in power and computation. With this motivation, I will discuss a few projects I have worked on to circumvent these issues in [...]
Causal Reasoning in Simulation for Structure and Transfer Learning of Robot Manipulation Policies
Abstract: Real-world environments, such as homes, hospitals, and restaurants, often contain many objects that a robot could possibly manipulate. However, for a given manipulation task, only a small number of objects and object properties may actually be relevant. This talk presents CREST (Causal Reasoning for Efficient Structure Transfer), our approach to learn the relevant state [...]
Grasping Transparent, Specular, and Deformable Objects
Abstract: A large body of research exists on grasping for objects with ideal properties like Lambertian reflectance and rigidity. On the other hand, real-world environments contain many objects for which such properties do not hold, such as transparent, specular, and deformable objects. For such objects, new approaches are required to achieve the same level of [...]
Carnegie Mellon University
Auto-generated Manipulation Primitives
Abstract: The central theme in robotic manipulation is that of the robot interacting with the world through physical contact. We tend to describe that physical contact using specific words that capture the nature of the contact and the action, such as grasp, roll, pivot, push, pull, tilt, close, open etc. We refer to these situation-specific [...]
Carnegie Mellon University
Learning 3D Registration and Reconstruction from the Visual World
Abstract: Humans learn to develop strong senses for 3D geometry by looking around in the visual world. Through pure visual perception, not only can we recover a mental 3D representation of what we are looking at, but meanwhile we can also recognize where we are looking at the scene from. Finding the 3D scene representation [...]
Point Cloud Registration with or without Learning
Abstract: I will be presenting two of our recent works on 3D point cloud registration: A scene flow method for non-rigid registration: I will discuss our current method to recover scene flow from point clouds. Scene flow is the three-dimensional (3D) motion field of a scene, and it provides information about the spatial arrangement [...]
Carnegie Mellon University
Development of an Agile and Dexterous Balancing Mobile Manipulator Robot
Abstract: The proposed thesis work focuses on the design and control of a new unique agile and dexterous mobile manipulator, the Carnegie Mellon University (CMU) ballbot. The CMU ballbot is a human-sized dynamically stable mobile robot that balances on a single ball. We present the development and integration of a new pair of seven-degree-of-freedom (7-DOF) [...]
Carnegie Mellon University
MSR Thesis Talk: Shengcao Cao
Title: Efficient Model Performance Estimation via Feature Histories Abstract: An important step in the task of neural network design, such as hyper-parameter optimization (HPO) or neural architecture search (NAS), is the evaluation of a candidate model's performance. Given fixed computational resources, one can either invest more time training each model to obtain more accurate estimates [...]
Dynamical Robots via Origami-Inspired Design
Abstract: Origami-inspired engineering produces structures with high strength-to-weight ratios and simultaneously lower manufacturing complexity. This reliable, customizable, cheap fabrication and component assembly technology is ideal for robotics applications in remote, rapid deployment scenarios that require platforms to be quickly produced, reconfigured, and deployed. Unfortunately, most examples of folded robots are appropriate only for small-scale, low-load [...]
Carnegie Mellon University
MSR Thesis Talk: Steven Lee
Title: Learning to Represent and Accurately Arrange Food Items Abstract: Arrangements of objects are commonplace in a myriad of everyday scenarios, such as decorations at one’s home, displays at museums, and plates of food at restaurants. An efficient personal robot should be able to learn how to robustly recreate an arrangement using only a few [...]