Using mechanical intelligence to create adaptable robots
Abstract: Currently deployed robots are primarily rigid machines that perform repetitive, controlled tasks in highly constrained or open environments such as factory floors, warehouses, or fields. There is an increasing demand for more adaptable, mobile, and flexible robots that can manipulate or move through unstructured and dynamic environments. My vision is to create robots that [...]
Instant Visual 3D Worlds Through Split-Lohmann Displays
Abstract: Split-Lohmann displays provide a novel approach to creating instant visual 3D worlds that support realistic eye accommodation. Unlike commercially available VR headsets that show content at a fixed depth, the proposed display can optically place each pixel region to a different depth, instantly creating eye-tracking-free 3D worlds without using time-multiplexing. This enables real-time streaming [...]
Learning Universal Humanoid Control
Abstract: Since infancy, humans acquire motor skills, behavioral priors, and objectives by learning from their caregivers. Similarly, as we create humanoids in our own image, we aspire for them to learn from us and develop universal physical and cognitive capabilities that are comparable to, or even surpass, our own. In this thesis, we explore how [...]
Generative Robotics: Self-Supervised Learning for Human-Robot Collaborative Creation
Abstract: While Generative AI has shown breakthroughs in recent years in generating new digital contents such as images or 3D models from high-level goal inputs like text, Robotics technologies have not, instead focusing on low-level goal inputs. We propose Generative Robotics, as a new field of robotics which combines the high-level goal input abilities of [...]
3D Video Models through Point Tracking, Reconstructing and Forecasting
Abstract: 3D scene understanding from 2D video is essential for enabling advanced applications such as autonomous driving, robotics, virtual reality, and augmented reality. These fields rely on accurate 3D spatial awareness and dynamic interaction modeling to navigate complex environments, manipulate objects, and provide immersive experiences. Unlike 2D, 3D training data is much less abundant, which [...]
What Makes Learning to Control Easy or Hard?
Abstract: Designing autonomous systems that are simultaneously high-performing, adaptive, and provably safe remains an open problem. In this talk, we will argue that in order to meet this goal, new theoretical and algorithmic tools are needed that blend the stability, robustness, and safety guarantees of robust control with the flexibility, adaptability, and performance of machine [...]
Soft Wearable Haptic Devices for Ubiquitous Communication
Abstract: Haptic devices allow touch-based information transfer between humans and intelligent systems, enabling communication in a salient but private manner that frees other sensory channels. For such devices to become ubiquitous, their physical and computational aspects must be intuitive and unobtrusive. The amount of information that can be transmitted through touch is limited in large [...]
Robots That Know When They Don’t Know
Abstract: Foundation models from machine learning have enabled rapid advances in perception, planning, and natural language understanding for robots. However, current systems lack any rigorous assurances when required to generalize to novel scenarios. For example, perception systems can fail to identify or localize unfamiliar objects, and large language model (LLM)-based planners can hallucinate outputs that [...]