Motor-actuated devices are widely used in haptics research and advanced teleoperator masters – capable of creating a rich set of virtual environments in the former and recreating physical environments in the latter. Motors, however, introduce the risk of a device striking or overpowering users within reach. With rare exception, safety concerns limit motor-actuated haptic devices to small workspaces.
The replacement of energetic servo-motors with passive actuators such as brakes improves the inherent safety of the system, and expands the range of motion while still allowing us to simulate virtual objects (i.e. to constrain the user’s motion inside an object). Safety is essential for acceptance in new applications such as medical procedures, quantitative rehabilitation, advanced exercise training, and entertainment. Even if the device experiences a power, hardware, or software failure, a brake-actuated device is inherently incapable of exceeding the kinetic energy that a user supplies in each motion. Using currently available engineering technology, the workspace of brake-actuated haptic devices can expand to cover whole-body movements without risking a user’s safety. With the expanded workspace, a variety of large movements can be trained and quantitatively analyzed.
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past head
- Yoky Matsuoka
past staff
- Brian Dellon
past contact
- Yoky Matsuoka