Virtualized RealityTM - Robotics Institute Carnegie Mellon University
Graphical depiction of the Virtualized RealityTM project
Virtualized RealityTM
Project Head: Takeo Kanade

A Virtualized Reality application, CBS’s Eye Vision, was demonstrated during SuperBowl XXXV.

Have you ever wondered what it would be like to watch a football game from the 50-yard line? No, not in seats on the side of the field, but actually ON the field? Or how about watching a basketball game from center court, running with the players? Although the idea is great, it usually isn’t wise to put your chair in the middle of the action like that! Since 1993, we have been developing a technology that would allow you to see these and even wilder views of the world!

Displaying 7 Publications

2007
Takeo Kanade and P. J. Narayanan
Magazine Article, IEEE Computer Graphics and Applications, Vol. 27, No. 3, pp. 32 - 40, May, 2007
2006
Takeo Kanade and P. J. Narayanan
Workshop Paper, CVPR '06 Workshop on 3D Cinematography, pp. 165 - 176, June, 2006
2001
Tech. Report, CMU-RI-TR-02-05, Robotics Institute, Carnegie Mellon University, December, 2001
2000
Sundar Vedula, Simon Baker, Steven Seitz, and Takeo Kanade
Conference Paper, Proceedings of (CVPR) Computer Vision and Pattern Recognition, Vol. 2, pp. 592 - 598, June, 2000
1999
Tech. Report, CMU-RI-TR-99-15, Robotics Institute, Carnegie Mellon University, June, 1999
1998
P. J. Narayanan and Takeo Kanade
Workshop Paper, IEEE and ATR Workshop on Computer Vision for Virtual Reality Based Human Communications (CVVRHC '98), pp. 2 - 13, 1998
1996
Journal Article, IEEE Expert, Vol. 11, No. 1, pp. 73 - 80, February, 1996

current head

current contact

past staff

  • Shigeyuki Baba
  • Makoto Kimura
  • Arvind Lakshmikumar
  • Peter Rander
  • Hideo Saito