Achievement Systems to Boost Achievement Motivation
Conference Paper, Proceedings of Games+Learning+Society Conference 7.0 (GLS '11), July, 2011
Abstract
If games are to be used to reform educational practice then there needs to be a better understanding of how they motivate learners. Previous research on the classic intrinsic vs. extrinsic model of motivation is reviewed. Achievement Goal theory is suggested as a way to further unpack how games can affect motivations to learn, particularly in the use of badge or achievement systems. The Fostering Innovation through Robotics Exploration (FIRE) project is offered as an example of how research studies can use Achievement Goal theory to investigate and inform the design of educational games and gamification.
BibTeX
@conference{Abramovich-2011-7338,author = {Samuel Abramovich and Ross Higashi and Timothy Hunkele and Chris Schunn and Robin Shoop},
title = {Achievement Systems to Boost Achievement Motivation},
booktitle = {Proceedings of Games+Learning+Society Conference 7.0 (GLS '11)},
year = {2011},
month = {July},
}
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