Automatic Machine Knitting of 3D Meshes
Journal Article, ACM Transactions on Graphics (TOG) - Special Issue On Production Rendering, Vol. 37, No. 3, August, 2018
Abstract
We present the first computational approach that can transform three-dimensional (3D) meshes, created by traditional modeling programs, directly into instructions for a computer-controlled knitting machine. Knitting machines are able to robustly and repeatably form knitted 3D surfaces from yarn but have many constraints on what they can fabricate. Given user-defined starting and ending points on an input mesh, our system incrementally builds a helix-free, quad-dominant mesh with uniform edge lengths, runs a tracing procedure over this mesh to generate a knitting path, and schedules the knitting instructions for this path in a way that is compatible with machine constraints. We demonstrate our approach on a wide range of 3D meshes.
BibTeX
@article{Narayanan-2018-113378,author = {V. Narayanan and L. Albaugh and J. Hodgins and S. Coros and J. McCann},
title = {Automatic Machine Knitting of 3D Meshes},
journal = {ACM Transactions on Graphics (TOG) - Special Issue On Production Rendering},
year = {2018},
month = {August},
volume = {37},
number = {3},
}
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