Computational Design of Linkage-Based Characters - Robotics Institute Carnegie Mellon University

Computational Design of Linkage-Based Characters

Bernhard Thomaszewski, Stelian Coros, Damien Gauge, Vittorio Megaro, Eitan Grinspun, and Markus Gross
Journal Article, ACM Transactions on Graphics (TOG), Vol. 33, No. 4, July, 2014

Abstract

We present a design system for linkage-based characters, combining form and function in an aesthetically-pleasing manner. Linkage-based character design exhibits a mix of discrete and continuous problems, making for a highly unintuitive design space that is difficult to navigate without assistance. Our system significantly simplifies this task by allowing users to interactively browse different topology options, thus guiding the discrete set of choices that need to be made. A subsequent continuous optimization step improves motion quality and, crucially, safeguards against singularities. We demonstrate the flexibility of our method on a diverse set of character designs, and then realize our designs by physically fabricating prototypes.

BibTeX

@article{Thomaszewski-2014-17157,
author = {Bernhard Thomaszewski and Stelian Coros and Damien Gauge and Vittorio Megaro and Eitan Grinspun and Markus Gross},
title = {Computational Design of Linkage-Based Characters},
journal = {ACM Transactions on Graphics (TOG)},
year = {2014},
month = {July},
volume = {33},
number = {4},
keywords = {mechanical characters, linkage design, animation, fabrication, interactive design},
}