Constraining dense hand surface tracking with elasticity - Robotics Institute Carnegie Mellon University

Constraining dense hand surface tracking with elasticity

Breannan Smith, Chenglei Wu, He Wen, Patrick Peluse, Yaser Sheikh, Jessica Hodgins, and Takaaki Shiratori
Journal Article, ACM Transactions on Graphics (TOG), Vol. 39, No. 6, December, 2020

Abstract

Many of the actions that we take with our hands involve self-contact and occlusion: shaking hands, making a fist, or interlacing our fingers while thinking. This use of of our hands illustrates the importance of tracking hands through self-contact and occlusion for many applications in computer vision and graphics, but existing methods for tracking hands and faces are not designed to treat the extreme amounts of self-contact and self-occlusion exhibited by common hand gestures. By extending recent advances in vision-based tracking and physically based animation, we present the first algorithm capable of tracking high-fidelity hand deformations through highly self-contacting and self-occluding hand gestures, for both single hands and two hands. By constraining a vision-based tracking algorithm with a physically based deformable model, we obtain an algorithm that is robust to the ubiquitous self-interactions and massive self-occlusions exhibited by common hand gestures, allowing us to track two hand interactions and some of the most difficult possible configurations of a human hand.

BibTeX

@article{Smith-2020-125789,
author = {Breannan Smith and Chenglei Wu and He Wen and Patrick Peluse and Yaser Sheikh and Jessica Hodgins and Takaaki Shiratori},
title = {Constraining dense hand surface tracking with elasticity},
journal = {ACM Transactions on Graphics (TOG)},
year = {2020},
month = {December},
volume = {39},
number = {6},
}