Designing Anthropomorphic Soft Hands through Interaction
Abstract
Modeling and simulating soft robot hands can aid in design iteration for complex and high degree-of-freedom (DoF) morphologies. This can be further supplemented by iterating on the design based on its performance in real world manipulation tasks. However, iterating in the real world requires an approach that allows us to test new designs quickly at low costs. In this paper, we leverage rapid prototyping of the hand using 3D-printing, and utilize teleoperation to evaluate the hand in real world manipulation tasks. Using this method, we design a 3D-printed 16-DoF dexterous anthropomorphic soft hand (DASH) and iteratively improve its design over five iterations. Rapid prototyping techniques such as 3D-printing allow us to directly evaluate the fabricated hand without modeling it in simulation. We show that the design improves over five design iterations through evaluating the hand’s performance in 30 real-world teleoperated manipulation tasks. Testing over 900 demonstrations shows that our final version of DASH can solve 19 of the 30 tasks compared to Allegro, a popular rigid hand in the market, which can only solve 7 tasks. We open-source our CAD models as well as the teleoperated dataset for further study.
Project website: https://dash-through-interaction.github.io
BibTeX
@conference{Mannam-2023-138935,author = {Pragna Mannam and Kenneth Shaw and Dominik Bauer and Jean Oh and Deepak Pathak and Nancy Pollard},
title = {Designing Anthropomorphic Soft Hands through Interaction},
booktitle = {Proceedings of IEEE-RAS International Conference on Humanoid Robots},
year = {2023},
month = {December},
keywords = {Multi-fingered hands, Dexterous manipulation, Mechanism design, 3D-printing},
}