DyRT: Dynamic Response Textures for Real Time Deformation Simulation With Graphics Hardware
Journal Article, ACM Transactions on Graphics (TOG), Vol. 21, No. 3, pp. 582 - 585, July, 2002
Abstract
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achieved using a Dynamic Response Texture, or DyRT, that can be mapped onto any conventional animation as an optional rendering stage using commodity graphics hardware. The DyRT simulation process employs precomputed modal vibration models excited by rigid body motions. We present several examples, with an emphasis on bone-based character animation for interactive applications.
Notes
MPEG Video available at: http://www.cs.cmu.edu/~djames/movies/dyrt.mpg
MPEG Video available at: http://www.cs.cmu.edu/~djames/movies/dyrt.mpg
BibTeX
@article{James-2002-8504,author = {Doug James and Dinesh Pai},
title = {DyRT: Dynamic Response Textures for Real Time Deformation Simulation With Graphics Hardware},
journal = {ACM Transactions on Graphics (TOG)},
year = {2002},
month = {July},
volume = {21},
number = {3},
pages = {582 - 585},
}
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