Historical Perspectives on 4D Virtualized Reality
Workshop Paper, CVPR '06 Workshop on 3D Cinematography, pp. 165 - 176, June, 2006
Abstract
Recording dynamic events, such as a sports event, a ballet performance, or a lecture, digitally for experiencing in a spatiotemporally distant setting requires 4D capture: three dimensions for their geometry/ appearance over the fourth dimension of time. Cameras are suitable for this task as they are nonintrusive, universal, and inexpensive. Computer Vision techniques have advanced sufficiently to make the 4D capture possible. In this paper, we present a historical perspective on the Virtualized RealityTM system developed since early 90s to early 2000 at CMU for the 4D capture of dynamic events.
BibTeX
@workshop{Kanade-2006-9516,author = {Takeo Kanade and P. J. Narayanan},
title = {Historical Perspectives on 4D Virtualized Reality},
booktitle = {Proceedings of CVPR '06 Workshop on 3D Cinematography},
year = {2006},
month = {June},
pages = {165 - 176},
}
Copyright notice: This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.