Interacting with Intelligent Characters in AR
Journal Article, International SERIES on Information Systems and Management in Creative eMedia (CreMedia), pp. 24 - 29, 2018
Abstract
In this paper, we explore interacting with virtual characters in AR along real-world environments. Our vision is that virtual characters will be able to understand the real-world environment and interact in an intelligent and realistic manner with it. For example, a character can walk around uneven stairs and slopes, or be pushed away by collisions with real-world objects like a ball. We describe how to automatically animate a new character, and imbue it’s motion with adaption to environments and reactions to perturbations from the real world.
BibTeX
@article{Cimen-2018-126823,author = {Gokcen Cimen and Ye Yuan and Robert W. Sumner and Stelian Coros and Martin Guay},
title = {Interacting with Intelligent Characters in AR},
journal = {International SERIES on Information Systems and Management in Creative eMedia (CreMedia)},
year = {2018},
month = {January},
pages = {24 - 29},
}
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