Learning Game Design - Robotics Institute Carnegie Mellon University

Learning Game Design

Roger Liu and Stephen Chen
Tech. Report, May, 2017

Abstract

Action video games feature many game variables such as monster health and dam- age which control the difficulty of the game. To help automate the search for parameters which provide reasonable challenge to players, we present ”Dungeon Master,” a Reinforcement Learning agent which uses Continuous Actor Critic to find a game parameters that meet some high level, designer specified difficulty. We implemented a minimal, turn-based action game featuring rooms of monsters whose game statistics are controlled by the Dungeon Master. We created a novel variable update method, which allows our agent to step game variables towards a configuration that meets a difficulty specification, measured in player deaths per room. For a 6 room “dungeon” in our game, Dungeon Master performs as well as a human designer in finding game parameters that meet a specified difficulty for AI player model.

BibTeX

@techreport{Liu-2017-135553,
author = {Roger Liu and Stephen Chen},
title = {Learning Game Design},
year = {2017},
month = {May},
institute = {Carnegie Mellon University},
address = {Pittsburgh, PA},
keywords = {game dungeon master},
}