Manipulation Planning Among Movable Obstacles Using Physics-Based Adaptive Motion Primitives
Abstract
Robot manipulation in cluttered scenes often requires contact-rich interactions with objects. It can be more economical to interact via non-prehensile actions, for example, push through other objects to get to the desired grasp pose, instead of deliberate prehensile rearrangement of the scene. For each object in a scene, depending on its properties, the robot may or may not be allowed to make contact with, tilt, or topple it. To ensure that these constraints are satisfied during non-prehensile interactions, a planner can query a physics-based simulator to evaluate the complex multi-body interactions caused by robot actions. Unfortunately, it is infeasible to query the simulator for thousands of actions that need to be evaluated in a typical planning problem as each simulation is time-consuming. In this work, we show that (i) manipulation tasks (specifically pick-and-place style tasks from a tabletop or a refrigerator) can often be solved by restricting robot-object interactions to adaptive motion primitives in a plan, (ii) these actions can be incorporated as subgoals within a multi-heuristic search framework, and (iii) limiting interactions to these actions can help reduce the time spent querying the simulator during planning by up to 40× in comparison to baseline algorithms. Our algorithm is evaluated in simulation and in the real-world on a PR2 robot using PyBullet as our physics-based simulator. Supplementary video: https://youtu.be/ABQc7JbeJPM.
BibTeX
@conference{Saxena-2021-131002,author = {Dhruv Mauria Saxena and Muhammad Suhail Saleem and Maxim Likhachev},
title = {Manipulation Planning Among Movable Obstacles Using Physics-Based Adaptive Motion Primitives},
booktitle = {Proceedings of (ICRA) International Conference on Robotics and Automation},
year = {2021},
month = {May},
pages = {6570 - 6576},
publisher = {IEEE},
keywords = {motion planning, manipulation, heuristic search, physics-based simulation},
}