Multi-agent Deception in Attack-Defense Stochastic Game - Robotics Institute Carnegie Mellon University

Multi-agent Deception in Attack-Defense Stochastic Game

Master's Thesis, Tech. Report, CMU-RI-TR-20-59, Robotics Institute, Carnegie Mellon University, December, 2020

Abstract

This paper studies a sequential adversarial incomplete information game, the attack-defense game, with multiple defenders against one attacker. The attacker has limited information on game configurations and makes guesses of the correct configuration based on observations of defenders' actions. Challenges for multi-agent incomplete information games include scalability in terms of agents' joint state and action space, and high dimensionality due to sequential actions. We tackle this problem by introducing deceptive actions for the defenders to mislead the attacker's belief of correct game configuration. We propose a k-step deception strategy for the defender team that forward simulates the attacker and defenders' actions within k steps and computes the locally optimal action. We present results based on comparisons of different parameters in our deceptive strategy. Experiments show that our approach outperforms the Bayesian Nash Equilibrium strategy, a strategy commonly used for adversarial incomplete information games, with higher expected rewards and less computation time.

BibTeX

@mastersthesis{Li-2020-125661,
author = {Xueting Li},
title = {Multi-agent Deception in Attack-Defense Stochastic Game},
year = {2020},
month = {December},
school = {Carnegie Mellon University},
address = {Pittsburgh, PA},
number = {CMU-RI-TR-20-59},
keywords = {Attack-defense Game, Multiple Agent Systems, Defense Strategy, Game Theory, Zero-sum Game, Games of incomplete information, Deception},
}