Near Regular Texture Analysis and Manipulation - Robotics Institute Carnegie Mellon University

Near Regular Texture Analysis and Manipulation

Yanxi Liu, Wen-Chieh Lin, and James H. Hays
Journal Article, ACM Transactions on Graphics (TOG), Vol. 23, No. 3, pp. 368 - 376, August, 2004

Abstract

A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysisand synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multi-modal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity.

Notes
The following movies accompany the paper:NRTAM.avi [110M5, divx 5.11 encoded]NRTAM.mp4 [68M9, QuickTime]

BibTeX

@article{Liu-2004-8988,
author = {Yanxi Liu and Wen-Chieh Lin and James H. Hays},
title = {Near Regular Texture Analysis and Manipulation},
journal = {ACM Transactions on Graphics (TOG)},
year = {2004},
month = {August},
volume = {23},
number = {3},
pages = {368 - 376},
}