Simulating Biped Behaviors from Human Motion Data
Abstract
Physically based simulation of human motions is an important issue in the context of computer animation, robotics and biomechanics. We present a new technique for allowing our physically-simulated planar biped characters to imitate human behaviors. Our contribution is twofold. We developed an optimization method that trans- forms any (either motion-captured or kinematically synthesized) biped motion into a physically-feasible, balance-maintaining sim- ulated motion. Our optimization method allows us to collect a rich set of training data that contains stylistic, personality-rich human behaviors. Our controller learning algorithm facilitates the creation and composition of robust dynamic controllers that are learned from training data. We demonstrate a planar articulated character that is dynamically simulated in real time, equipped with an integrated repertoire of motor skills, and controlled interactively to perform desired motions.
MPEG4 movie [123M] available at http://mrl.snu.ac.kr/research/ProjectSimulBiped/SimulBiped.mov
BibTeX
@article{Sok-2007-9779,author = {Kwang Won Sok and Manmyung Kim and Jehee Lee},
title = {Simulating Biped Behaviors from Human Motion Data},
journal = {ACM Transactions on Graphics (TOG)},
year = {2007},
month = {July},
volume = {26},
number = {3},
}