Speeding up Moving-Target Search
Abstract
In this paper, we study moving-target search, where an agent (= hunter) has to catch a moving target (= prey). The agent does not necessarily know the terrain initially but can observe it within a certain sensor range around itself. It uses the strategy to always move on a shortest presumed unblocked path toward the target, which is a reasonable strategy for computer-controlled characters in video games. We study how the agent can find such paths faster by exploiting the fact that it performs A* searches repeatedly. To this end, we extend Adaptive A*, an incremental heuristic search method, to moving-target search and demonstrate experimentally that the resulting MT-Adaptive A* is faster than isolated A* searches and, in many situations, also D* Lite, a state-of-the-art incremental heuristic search method. In particular, it is faster than D* Lite by about one order of magnitude for moving-target search in known and initially unknown mazes if both search methods use the same informed heuristics.
BibTeX
@conference{Koenig-2007-109731,author = {Sven Koenig and Maxim Likhachev and Xiaoxun Sun},
title = {Speeding up Moving-Target Search},
booktitle = {Proceedings of 6th International Joint Conference on Autonomous Agents and MultiAgent Systems (AAMAS '07)},
year = {2007},
month = {May},
}