The DynaDOOM Visualization Agent: A Handheld Interface for Live Action Gaming - Robotics Institute Carnegie Mellon University

The DynaDOOM Visualization Agent: A Handheld Interface for Live Action Gaming

Workshop Paper, AAMAS '02 Workshop on Ubiquitous Agents on Embedded, Wearable, and Mobile Devices, July, 2002

Abstract

The paper presents the DynaDOOM Visualization Agent, a system for providing first-person visualization of live-action multiplayer games. Participants carry a handheld computer instrumented with location sensing devices and a wireless 802.11b connection. A smooth trajectory of each player's motion is automatically generated from position estimates using the Dynadraw algorithm, and translated into commands that are fed to unmodified first-person shooter game clients. Spectators can view the action in a 2-D virtual environment that mirrors the real setting, either from the perspective of one of the players or from the viewpoint of a virtual spectator.

BibTeX

@workshop{Sukthankar-2002-8500,
author = {Gita Sukthankar},
title = {The DynaDOOM Visualization Agent: A Handheld Interface for Live Action Gaming},
booktitle = {Proceedings of AAMAS '02 Workshop on Ubiquitous Agents on Embedded, Wearable, and Mobile Devices},
year = {2002},
month = {July},
keywords = {handhelds, software agents, gaming environments},
}