Viewpoint-consistent 3D Face Alignment
Abstract
Most approaches to face alignment treat the face as a 2D object, which fails to represent depth variation and is vulnerable to loss of shape consistency when the face rotates along a 3D axis. Because faces commonly rotate three dimensionally, 2D approaches are vulnerable to significant error. 3D morphable models, employed as a second step in 2D+3D approaches are robust to face rotation but are computationally too expensive for many applications, yet their ability to maintain viewpoint consistency is unknown. We present an alternative approach that estimates 3D face landmarks in a single face image. The method uses a regression forest-based algorithm that adds a third dimension to the common cascade pipeline. 3D face landmarks are estimated directly, which avoids fitting a 3D morphable model. The proposed method achieves viewpoint consistency in a computationally efficient manner that is robust to 3D face rotation. To train and test our approach, we introduce the Multi-PIE Viewpoint Consistent database. In empirical tests, the proposed method achieved simple yet effective head pose estimation and viewpoint consistency on multiple measures relative to alternative approaches.
BibTeX
@article{Tulyakov-2018-119649,author = {Sergely Tulyakov and Laszlo A. Jeni and Jeffrey F. Cohn and Nicu Sebe},
title = {Viewpoint-consistent 3D Face Alignment},
journal = {IEEE Transactions on Pattern Analysis and Machine Intelligence},
year = {2018},
month = {September},
volume = {40},
number = {9},
pages = {2250 - 2264},
}