Virtualized (Not Virtual) Reality
Conference Paper, Proceedings of 15th International Conference on Display Technology (Asia Display '95), pp. 799 - 802, October, 1995
Abstract
We have been heloping a new visual wdium called virtualized reality. In existing visual medium the view of the scene is determined at the transcription time, independent of the viewer. In contrast, the virtualized reality delays the selection of the viewing angle till view time, using techniques from computer vision and computer graphics. The visual event is captured using many cameras that cover the action from all sides. Thc 3D structure of the event, aligned with the pixels of the image, is computed for a few selected directions wing a stereo technique. Triangulation and texture mapping enable the placement of a "soft-camera" to reconstruct the event from any new viewpoint.
BibTeX
@conference{Kanade-1995-14002,author = {Takeo Kanade and P. J. Narayanan and Peter Rander},
title = {Virtualized (Not Virtual) Reality},
booktitle = {Proceedings of 15th International Conference on Display Technology (Asia Display '95)},
year = {1995},
month = {October},
pages = {799 - 802},
}
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