WROOM: An Autonomous Driving Approach for Off-Road Navigation
Abstract
Off-road navigation is a challenging problem both at the planning level to get a smooth trajectory and at the control level to avoid flipping over, hitting obstacles, or getting stuck at a rough patch. There have been several recent works using classical approaches involving depth map prediction followed by smooth trajectory planning and using a controller to track it. We design an end-to-end reinforcement learning (RL) system for an autonomous vehicle in off-road environments using a custom-designed simulator in the Unity game engine. We warm-start the agent by imitating a rule-based controller and utilize Proximal Policy Optimization (PPO) to improve the policy based on a reward that incorporates Control Barrier Functions (CBF), facilitating the agent’s ability to generalize effectively to real-world scenarios. The training involves agents concurrently undergoing domain-randomized trials in various environments. We also propose a novel simulation environment to replicate off-road driving scenarios and deploy our proposed approach on a real buggy RC car. Videos and additional results: https://sites.google.com/view/wroom-utd/home.
BibTeX
@workshop{Kalaria-2024-143954,author = {Dvij Kalaria and Shreya Sharma and Sarthak Bhagat and Haoru Xue and John M. Dolan},
title = {WROOM: An Autonomous Driving Approach for Off-Road Navigation},
booktitle = {Proceedings of ICRA Workshop on Resilient Off-road Autonomy},
year = {2024},
month = {May},
keywords = {off-road navigation, reinforcement learning, proximal policy optimization, control barrier functions},
}